RUST METRICSFlight deck · live data
Data live Servers11,899 Players103,131 Populated3,962 Fresh wipes 3 h371 Scan5 min
‹ All servers51.38.155.251:28951
Online Full Queue Fresh wipe Wipe due No query

blahblahblah

Online 51.38.155.251:28951 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 233 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1,747 ×1000

Entities

48 h range 1,249–6,046 · memory 1,701 MB
1239 ET SINCE RESTART 05:08

Uptime

5 h 8 min since its last restart, at the last reading
7-day average0peak 4
Rank#6,059top 27%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory1,701MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:36 UTC4d ago 2 – running 1
Sat 24 Oct, 12:32 UTC5d ago 2 – 1.2 days 1
Thu 22 Oct, 15:35 UTC7d ago 4 – 1.9 days 0
Wed 21 Oct, 12:59 UTC8d ago 4 – 1.1 days 0
Tue 20 Oct, 21:56 UTC8d ago 4 – 0.6 days 0
Sun 18 Oct, 11:39 UTC11d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on blahblahblah?

An average of 3 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does blahblahblah wipe?

No next wipe can be predicted for blahblahblah, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 2 hours ago.

Lists and filters

How should you read the tags on blahblahblah?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from blahblahblah. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show blahblahblah?

These Rust Metrics lists carry blahblahblah: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does blahblahblah hold among Rust servers?

Player hours over seven days put blahblahblah at #6,059, in the top 27% of all ranked servers.

How full does blahblahblah get?

0 of 75 slots are filled on blahblahblah right now. Check: players over seven days. Average 0, peak 4. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.

Server details

Which location does blahblahblah run from?

No region comes from blahblahblah. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.38.155.251:28951.

What Rust version is blahblahblah on?

Rust network protocol 2635 and build 168909 on Linux is the build blahblahblah runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for blahblahblah?

Check: fps. Average 239 server fps over the last 48 hours, low of 233. Within range. Peak entity count: 6,046. Buildings, deployables and all else included. Reading: 2,548 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is blahblahblah, and is it online now?

Reading: online. blahblahblah answers right now. Reading: uptime. About 5 hours ago it restarted, on its own count. Reading: 68% uptime over the last 7 full days. It was up 115 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Map and rules

What rules does blahblahblah enforce, and what are its settings?

No gather rate appears in the name: blahblahblah. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on blahblahblah?

Size 1,000 and seed 50000: the game generates the procedural map on blahblahblah from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

How can you get onto blahblahblah?

To join: start Rust, press F1 and type client.connect 51.38.155.251:28951. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players The server holds 75 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.