blahblahblah
Online 51.38.155.251:28951 checked 14m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 233 · below 20 is lag, below 10 is badEntities
48 h range 1,249–6,046 · memory 1,701 MBUptime
5 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:36 UTC4d ago | 2 | – | running | 1 |
| Sat 24 Oct, 12:32 UTC5d ago | 2 | – | 1.2 days | 1 |
| Thu 22 Oct, 15:35 UTC7d ago | 4 | – | 1.9 days | 0 |
| Wed 21 Oct, 12:59 UTC8d ago | 4 | – | 1.1 days | 0 |
| Tue 20 Oct, 21:56 UTC8d ago | 4 | – | 0.6 days | 0 |
| Sun 18 Oct, 11:39 UTC11d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 127/100
- 201/225
- 79/700
- 229/700
- 351/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on blahblahblah?
An average of 3 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does blahblahblah wipe?
No next wipe can be predicted for blahblahblah, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 2 hours ago.
Lists and filters
How should you read the tags on blahblahblah?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from blahblahblah. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show blahblahblah?
These Rust Metrics lists carry blahblahblah: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does blahblahblah hold among Rust servers?
Player hours over seven days put blahblahblah at #6,059, in the top 27% of all ranked servers.
How full does blahblahblah get?
0 of 75 slots are filled on blahblahblah right now. Check: players over seven days. Average 0, peak 4. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.
Server details
Which location does blahblahblah run from?
No region comes from blahblahblah. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.38.155.251:28951.
What Rust version is blahblahblah on?
Rust network protocol 2635 and build 168909 on Linux is the build blahblahblah runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for blahblahblah?
Check: fps. Average 239 server fps over the last 48 hours, low of 233. Within range. Peak entity count: 6,046. Buildings, deployables and all else included. Reading: 2,548 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is blahblahblah, and is it online now?
Reading: online. blahblahblah answers right now. Reading: uptime. About 5 hours ago it restarted, on its own count. Reading: 68% uptime over the last 7 full days. It was up 115 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.
Map and rules
What rules does blahblahblah enforce, and what are its settings?
No gather rate appears in the name: blahblahblah. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on blahblahblah?
Size 1,000 and seed 50000: the game generates the procedural map on blahblahblah from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How can you get onto blahblahblah?
To join: start Rust, press F1 and type client.connect 51.38.155.251:28951. Or press Launch Rust here and Steam opens the game and connects you.