RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h169 Scan5 min
‹ All servers51.38.155.224:27326
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.224:27326 checked 33d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,789top 72%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 55 days 17 hours ago.

Lists and filters

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): The server runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte x Discord Production Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?

On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #16,789, in the top 72% of all ranked servers.

How full does A Shockbyte x Discord Production Rust Server get?

Status for A Shockbyte x Discord Production Rust Server: offline. Last seen 33 days 8 hours ago.

Operator and location

What location is A Shockbyte x Discord Production Rust Server hosted in?

No region comes from A Shockbyte x Discord Production Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.38.155.224:27326.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2633 and build 162929 on Linux is the build A Shockbyte x Discord Production Rust Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?

A Shockbyte x Discord Production Rust Server reports offline. The last reading came 33 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?

Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on A Shockbyte x Discord Production Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How can you get onto A Shockbyte x Discord Production Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 51.38.155.224:27326. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players Slots: 75.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs162929
Build The server runs game build 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.