RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers51.38.155.223:29180
Offline Full Queue Fresh wipe Wipe due No query

P2HI

Offline 51.38.155.223:29180 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478top 70%
Last wipe41d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 11:36 UTC41d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on P2HI when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does P2HI follow?

To tell the rhythm of P2HI, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 days 3 hours ago.

Lists and filters

Which tags does P2HI carry, and what do they mean?

Tags published by P2HI, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show P2HI?

On Rust Metrics, P2HI sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does P2HI sit in the rankings?

Ranking for P2HI: #15,478 on seven-day player hours, top 70% of all ranked servers.

What is the population on P2HI?

Reading for P2HI: offline at this moment; last seen 38 days 22 hours ago.

Server

What location is P2HI hosted in?

No region comes from P2HI. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.38.155.223:29180.

What Rust version is P2HI on?

Rust network protocol 2633 and build 164530 on Linux is the build P2HI runs. To get in, your game needs the same protocol; Steam applies the update.

Is P2HI up, and how often does it stay up?

Reading: offline. P2HI last answered 38 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does P2HI enforce, and what are its settings?

Reading the name gives no gather rate for P2HI. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on P2HI?

Check: map. Procedural, size 1,800, seed 2147483647, generated by the game on P2HI. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to P2HI?

Press F1 in Rust and enter client.connect 51.38.155.223:29180. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players 75 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.