RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h135 Scan5 min
‹ All servers51.38.155.197:27890
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 51.38.155.197:27890 checked 31m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 155 SERVER FPS

Server fps

48 h low 100 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,566 ×1000

Entities

48 h range 90,632–126,807 · memory 3,494 MB
1239 ET SINCE RESTART 02:36

Uptime

2 h 36 min since its last restart, at the last reading
7-day average0peak 4
Rank#5,469top 25%
Last wipe4h agono schedule published
Next wipe–no rhythm it keeps
Memory3,494MB48 h peak 3 players
REC 1

Players

AveragePeakWipe
0123402:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 20:25 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020002:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 20:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:25 UTC4h ago – – running 0
Tue 27 Oct, 15:22 UTC2d ago 3 halved by day 1 2.2 days 0
Sun 25 Oct, 16:29 UTC4d ago 4 – 2 days 0
Thu 22 Oct, 18:45 UTC7d ago 4 halved by day 1 2.9 days 0
Tue 20 Oct, 21:15 UTC9d ago 3 – 1.9 days 0
Sun 18 Oct, 18:36 UTC11d ago 6 halved by day 1 2.1 days 0
Tue 13 Oct, 20:26 UTC16d ago 3 halved by day 1 4.9 days 0
Sun 11 Oct, 19:15 UTC18d ago 2 halved by day 1 2 days 0
Thu 8 Oct, 22:49 UTC21d ago 3 halved by day 1 2.9 days 0
Thu 1 Oct, 15:33 UTC28d ago 5 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?

The busiest point of its recent wipes drew 4 players on average. 19 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

There is no next wipe to predict: A Shockbyte x Discord Production Rust Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 hours ago.

Lists and filters

Which tags does A Shockbyte x Discord Production Rust Server carry, and what do they mean?

Tags published by A Shockbyte x Discord Production Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte x Discord Production Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #5,469, in the top 25% of all ranked servers.

How full does A Shockbyte x Discord Production Rust Server get?

0 of 125 slots are filled on A Shockbyte x Discord Production Rust Server right now. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 10:00 UTC, averaging 2 players at that hour.

Server

Where does A Shockbyte x Discord Production Rust Server sit?

No region tag on A Shockbyte x Discord Production Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.38.155.197:27890.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Shockbyte x Discord Production Rust Server within range?

Reading: 124 server fps on average across the last 48 hours. It never dropped below 100. Peak entity count: 126,807. Buildings, deployables and all else included. Memory peak: 6,406 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

A Shockbyte x Discord Production Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?

Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte x Discord Production Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to A Shockbyte x Discord Production Rust Server?

To join: start Rust, press F1 and type client.connect 51.38.155.197:27890. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players The server holds 125 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.