RUST METRICSFlight deck · live data
Data live Servers11,594 Players39,476 Populated2,843 Fresh wipes 3 h132 Scan5 min
‹ All servers51.38.155.195:22041
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 51.38.155.195:22041 checked 28d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 6 12 19 25 PAX 0 /25

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,923top 69%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 16 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 16 Sep, 16:49 UTC43d ago 1 – running 0
Sun 13 Sep, 18:31 UTC46d ago 1 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does A Shockbyte Rust Server wipe, and when?

The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 7 hours ago.

Tags

How should you read the tags on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp25 (Max players): 25 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #15,923, in the top 69% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

Status for A Shockbyte Rust Server: offline. Last seen 28 days ago.

Server details

What location is A Shockbyte Rust Server hosted in?

No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.38.155.195:22041.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2633 and build 165217 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is A Shockbyte Rust Server up, and how often does it stay up?

A Shockbyte Rust Server reports offline. The last reading came 28 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does A Shockbyte Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte Rust Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Check: map. Procedural, size 6,000, generated by the game, on A Shockbyte Rust Server. Map name, as listed: Custom Map.

Connection

How can you get onto A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 51.38.155.195:22041. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp25
Max players 25 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.