RAID1
Offline 51.38.13.133:26025 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:15 UTC23d ago | 14 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 133/100
- 185/225
- 94/700
- 231/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RAID1?
The busiest point of its recent wipes drew 14 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does RAID1 follow?
Its rhythm cannot be told from the wipes of RAID1 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.
Lists and filters
Which tags does RAID1 carry, and what do they mean?
Tags published by RAID1, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RAID1 appear in Rust Metrics lists and filters?
On Rust Metrics, RAID1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RAID1 hold among Rust servers?
Ranking for RAID1: #15,980 on seven-day player hours, top 71% of all ranked servers.
How full does RAID1 get?
Reading for RAID1: offline at this moment; last seen 23 days 6 hours ago.
Server details
Where does RAID1 sit?
Reading: location. RAID1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.38.13.133:26025.
What Rust version is RAID1 on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RAID1. To get in, your game needs the same protocol; Steam applies the update.
Is RAID1 up, and how often does it stay up?
RAID1 reports offline. The last reading came 23 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Map and rules
What rules does RAID1 enforce, and what are its settings?
No gather rate appears in the name: RAID1. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RAID1?
Size 2,500 and seed 3486489: the game generates the procedural map on RAID1 from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join RAID1?
Check: join. Open Rust, press F1, then enter client.connect 51.38.13.133:26025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
