PimpMyRust QA — native audit
Offline 51.254.174.133:21565 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 120/100
- 46/225
- 14/700
- 48/700
- 210/260
Quick answers
from the figures on this pageWipe timing
What wipe timing does PimpMyRust QA — native audit follow?
The rhythm of PimpMyRust QA — native audit's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 8 hours ago.
Tags
How should you read the tags on PimpMyRust QA — native audit?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from PimpMyRust QA — native audit. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show PimpMyRust QA — native audit?
On Rust Metrics, PimpMyRust QA — native audit sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does PimpMyRust QA — native audit sit in the rankings?
Player hours over seven days put PimpMyRust QA — native audit at #15,990, in the top 71% of all ranked servers.
What is the population on PimpMyRust QA — native audit?
PimpMyRust QA — native audit is not responding; status offline, last seen 23 days 7 hours ago.
Operator and location
Which location does PimpMyRust QA — native audit run from?
No region comes from PimpMyRust QA — native audit. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.254.174.133:21565.
What Rust version is PimpMyRust QA — native audit on?
Rust network protocol 2634 and build 166652 on Linux is the build PimpMyRust QA — native audit runs. Check: protocol. To join, your game must match; Steam handles the update.
Is PimpMyRust QA — native audit up, and how often does it stay up?
Check: connection. PimpMyRust QA — native audit is offline at this moment. Last contact was 23 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
What rules does PimpMyRust QA — native audit enforce, and what are its settings?
Reading the name gives no gather rate for PimpMyRust QA — native audit. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on PimpMyRust QA — native audit?
Check: map. Procedural, size 1,000, seed 1, generated by the game on PimpMyRust QA — native audit. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto PimpMyRust QA — native audit?
Press F1 in Rust and enter client.connect 51.254.174.133:21565. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
