RUST METRICSFlight deck · live data
Data live Servers11,714 Players56,753 Populated3,283 Fresh wipes 3 h169 Scan5 min
‹ All servers51.222.255.62:28024
Offline Full Queue Fresh wipe Wipe due No query

CSRust.gg | CSR Dev Server

Offline 51.222.255.62:28024 checked 27d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,084top 69%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC29d ago 0 – running 0
Sun 27 Sep, 20:54 UTC31d ago 0 – 2 days 0
Fri 25 Sep, 20:48 UTC33d ago 0 – 2 days 0
Wed 23 Sep, 20:42 UTC35d ago 3 halved by day 1 2 days 0
Mon 21 Sep, 20:28 UTC37d ago 9 held half 2 days 0
Sat 19 Sep, 20:22 UTC39d ago 0 – 2 days 0
Thu 17 Sep, 20:16 UTC41d ago 1 held half 2 days 0
Tue 15 Sep, 20:09 UTC43d ago 0 – 2 days 0
Sun 13 Sep, 20:03 UTC45d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on CSRust.gg | CSR Dev Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't.

How often does CSRust.gg | CSR Dev Server wipe, and when?

No next wipe can be predicted for CSRust.gg | CSR Dev Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 13 hours ago.

Tag meanings

How should you read the tags on CSRust.gg | CSR Dev Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts5 (Group limit): You may team up with at most 5; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^i (Battlefield): Fast PvP served by kits and boosted rates; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from CSRust.gg | CSR Dev Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates CSRust.gg | CSR Dev Server?

Check: operator. CSRust.gg | CSR Dev Server publishes a csrust.gg hostname, and so does 1 other server we track. Same operator, most likely.

Where does CSRust.gg | CSR Dev Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry CSRust.gg | CSR Dev Server: Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does CSRust.gg | CSR Dev Server sit in the rankings?

Player hours over seven days put CSRust.gg | CSR Dev Server at #16,084, in the top 69% of all ranked servers.

What player count does CSRust.gg | CSR Dev Server carry?

Status for CSRust.gg | CSR Dev Server: offline. Last seen 27 days 16 hours ago.

Operator and location

Which location does CSRust.gg | CSR Dev Server run from?

No region comes from CSRust.gg | CSR Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.222.255.62:28024.

What Rust version is CSRust.gg | CSR Dev Server on?

Reading: CSRust.gg | CSR Dev Server, Rust network protocol 2633 and build 162929, Windows. Matching protocol is required to join. Let Steam update your game.

Is CSRust.gg | CSR Dev Server up, and how often does it stay up?

CSRust.gg | CSR Dev Server reports offline. The last reading came 27 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does CSRust.gg | CSR Dev Server enforce, and what are its settings?

No gather rate appears in the name: CSRust.gg | CSR Dev Server. The cap on groups is 5 players. The mode is minigames & battle royale. Note the following: battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on CSRust.gg | CSR Dev Server?

Check: map. Procedural, size 2,000, seed 1337, generated by the game on CSRust.gg | CSR Dev Server. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Dust2|Mirage|Inferno.

Join

How can you get onto CSRust.gg | CSR Dev Server?

Press F1 in Rust and enter client.connect 51.222.255.62:28024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2633,^e,^i,gmrust,cs162929,ts5,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players Slots: 300.
ts5
Group limit You may team up with at most 5.
v2633
Protocol Your game must run protocol 2633 to get in.
cs162929
Build Game build reading: 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames This server collects minigames such as arenas, Bedwars and parkour.
^i
Battlefield Fast PvP served by kits and boosted rates.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.