CSRust.gg | CSR Dev Server
Offline 51.222.255.62:28024 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 21:01 UTC29d ago | 0 | – | running | 0 |
| Sun 27 Sep, 20:54 UTC31d ago | 0 | – | 2 days | 0 |
| Fri 25 Sep, 20:48 UTC33d ago | 0 | – | 2 days | 0 |
| Wed 23 Sep, 20:42 UTC35d ago | 3 | halved by day 1 | 2 days | 0 |
| Mon 21 Sep, 20:28 UTC37d ago | 9 | held half | 2 days | 0 |
| Sat 19 Sep, 20:22 UTC39d ago | 0 | – | 2 days | 0 |
| Thu 17 Sep, 20:16 UTC41d ago | 1 | held half | 2 days | 0 |
| Tue 15 Sep, 20:09 UTC43d ago | 0 | – | 2 days | 0 |
| Sun 13 Sep, 20:03 UTC45d ago | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/120
- 3/128
- 811/750
- 321/400
- 111/400
- 72/200
Quick answers
from the figures on this pageReset cycle
What happens on CSRust.gg | CSR Dev Server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't.
How often does CSRust.gg | CSR Dev Server wipe, and when?
No next wipe can be predicted for CSRust.gg | CSR Dev Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 13 hours ago.
Tag meanings
How should you read the tags on CSRust.gg | CSR Dev Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts5 (Group limit): You may team up with at most 5; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^i (Battlefield): Fast PvP served by kits and boosted rates; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from CSRust.gg | CSR Dev Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates CSRust.gg | CSR Dev Server?
Check: operator. CSRust.gg | CSR Dev Server publishes a csrust.gg hostname, and so does 1 other server we track. Same operator, most likely.
Where does CSRust.gg | CSR Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry CSRust.gg | CSR Dev Server: Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does CSRust.gg | CSR Dev Server sit in the rankings?
Player hours over seven days put CSRust.gg | CSR Dev Server at #16,084, in the top 69% of all ranked servers.
What player count does CSRust.gg | CSR Dev Server carry?
Status for CSRust.gg | CSR Dev Server: offline. Last seen 27 days 16 hours ago.
Operator and location
Which location does CSRust.gg | CSR Dev Server run from?
No region comes from CSRust.gg | CSR Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.222.255.62:28024.
What Rust version is CSRust.gg | CSR Dev Server on?
Reading: CSRust.gg | CSR Dev Server, Rust network protocol 2633 and build 162929, Windows. Matching protocol is required to join. Let Steam update your game.
Is CSRust.gg | CSR Dev Server up, and how often does it stay up?
CSRust.gg | CSR Dev Server reports offline. The last reading came 27 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does CSRust.gg | CSR Dev Server enforce, and what are its settings?
No gather rate appears in the name: CSRust.gg | CSR Dev Server. The cap on groups is 5 players. The mode is minigames & battle royale. Note the following: battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on CSRust.gg | CSR Dev Server?
Check: map. Procedural, size 2,000, seed 1337, generated by the game on CSRust.gg | CSR Dev Server. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Dust2|Mirage|Inferno.
Join
How can you get onto CSRust.gg | CSR Dev Server?
Press F1 in Rust and enter client.connect 51.222.255.62:28024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
