jakeserver
Offline 51.222.255.152:26960 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 132/100
- 36/225
- 10/700
- 44/700
- 182/215
Quick answers
from the figures on this pageReset cycle
How often does jakeserver wipe, and when?
To tell the rhythm of jakeserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 48 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on jakeserver?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from jakeserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show jakeserver?
Rust Metrics lists featuring jakeserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does jakeserver sit in the rankings?
Ranking for jakeserver: #16,938 on seven-day player hours, top 71% of all ranked servers.
What player count does jakeserver carry?
Reading for jakeserver: offline at this moment; last seen 31 days 6 hours ago.
Operator and location
Which location does jakeserver run from?
No region comes from jakeserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.222.255.152:26960.
What Rust version is jakeserver on?
Reading: jakeserver, Rust network protocol 2633 and build 163794, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is jakeserver, and is it online now?
Check: connection. jakeserver is offline at this moment. Last contact was 31 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does jakeserver enforce, and what are its settings?
No gather rate appears in the name: jakeserver. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on jakeserver?
From seed 12345, the game generates the procedural map on jakeserver. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto jakeserver?
Press F1 in Rust and enter client.connect 51.222.255.152:26960. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.