RUST METRICSFlight deck · live data
Data live Servers11,837 Players92,814 Populated3,817 Fresh wipes 3 h495 Scan5 min
‹ All servers51.222.255.150:28015
Offline Full Queue Fresh wipe Wipe due No query

[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly

Offline 51.222.255.150:28015 checked 42d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 15 30 45 60 PAX 0 /60

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,512no region published
Last wipe81d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly wipe, and when?

To tell the rhythm of [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 81 days ago.

Tags

Which tags does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs162434 (Build): Build 162434; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly appear in Rust Metrics lists and filters?

On Rust Metrics, [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly sit in the rankings?

Ranking for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly: #15,512 on seven-day player hours, top – of all ranked servers.

What is the population on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

Status for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly: offline. Last seen 42 days 19 hours ago.

Server details

What location is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly hosted in?

No region comes from [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.222.255.150:28015.

What Rust version is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly on?

Rust network protocol 2632 and build 162434 on Linux is the build [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly runs. Matching protocol is required to join. Let Steam update your game.

How reliable is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly, and is it online now?

[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly reports offline. The last reading came 42 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly enforce, and what are its settings?

No gather rate appears in the name: [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

Check: map. Procedural, generated by the game, on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly.

How to join

What do you do to join [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

Press F1 in Rust and enter client.connect 51.222.255.150:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2632,gmrust,cs162434,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp60
Max players 60 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Match the game version: protocol 2632 is required.
cs162434
Build Build 162434.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.