[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly
Offline 51.222.255.150:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/500
- 129/100
- 119/225
- 43/700
- 129/700
- 349/350
Quick answers
from the figures on this pageWipe schedule
How often does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly wipe, and when?
To tell the rhythm of [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 81 days ago.
Tags
Which tags does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs162434 (Build): Build 162434; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly appear in Rust Metrics lists and filters?
On Rust Metrics, [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly sit in the rankings?
Ranking for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly: #15,512 on seven-day player hours, top – of all ranked servers.
What is the population on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?
Status for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly: offline. Last seen 42 days 19 hours ago.
Server details
What location is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly hosted in?
No region comes from [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.222.255.150:28015.
What Rust version is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly on?
Rust network protocol 2632 and build 162434 on Linux is the build [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly runs. Matching protocol is required to join. Let Steam update your game.
How reliable is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly, and is it online now?
[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly reports offline. The last reading came 42 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly enforce, and what are its settings?
No gather rate appears in the name: [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?
Check: map. Procedural, generated by the game, on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly.
How to join
What do you do to join [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?
Press F1 in Rust and enter client.connect 51.222.255.150:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.