DeBuilders
Online 51.210.116.139:28015 checked 8m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 118 · below 20 is lag, below 10 is badEntities
48 h range 5,813–7,899 · memory 1,096 MBUptime
3 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 14:32 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 121/100
- 28/225
- 9/700
- 38/700
- 156/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on DeBuilders?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does DeBuilders wipe?
To tell the rhythm of DeBuilders, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 11 hours ago.
Lists and filters
Which tags does DeBuilders carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from DeBuilders. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DeBuilders?
Rust Metrics lists featuring DeBuilders: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does DeBuilders sit in the rankings?
Player hours over seven days put DeBuilders at #12,914, in the top 58% of all ranked servers.
What player count does DeBuilders carry?
Current headcount on DeBuilders: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does DeBuilders run from?
No region tag on DeBuilders. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.210.116.139:28015.
What Rust version is DeBuilders on?
Rust network protocol 2635 and build 168909 on Windows is the build DeBuilders runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for DeBuilders?
Check: fps. Average 118 server fps over the last 48 hours, low of 118. Within range. Reading: 7,899 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,234 MB. What players call lag comes from low fps and an entity count on the rise.
Is DeBuilders up, and how often does it stay up?
Reading: online. DeBuilders answers right now. Reading: uptime. About 3 days 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on DeBuilders?
Check: gather rate. The name DeBuilders does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is DeBuilders on?
From seed 1337, the game generates the procedural map on DeBuilders. Its size is 1,800. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join DeBuilders?
Press F1 in Rust and enter client.connect 51.210.116.139:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.youtube.com/@darvels?cbrd=1&ucbcb=1 is where its website sits.