RUST METRICSFlight deck · live data
Data live Servers11,877 Players95,616 Populated4,087 Fresh wipes 3 h147 Scan5 min
‹ All servers51.195.88.143:20610
Online Full Queue Fresh wipe Wipe due No query

Vanilla Server

Online EU 51.195.88.143:20610 checked 14m ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 22 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 58,461 ×1000

Entities

48 h range 55,506–69,459 · memory 2,346 MB
1239 ET SINCE RESTART 07:58

Uptime

7 h 58 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,626top 16% · #1347 in EU
Last wipe1d agobiweekly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Memory2,346MB48 h peak 3 players
REC 1

Players

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 14:23 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 14:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k5 Oct9 Oct14 Oct18 Oct23 Oct27 Oct

Top 16% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

usual gap11.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
  2. WPT 2Mon 9 Nov, 14:23 UTC12d 19h
  3. WPT 3Mon 23 Nov, 14:23 UTC26d 19h
  4. WPT 4Thu 3 Dec, 19:00 UTC37d 0hFW
  5. WPT 5Mon 7 Dec, 14:23 UTC40d 19h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:23 UTC1d ago – – running 0
Thu 15 Oct, 12:54 UTC12d ago 2 held half 11.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Vanilla Server when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Vanilla Server wipe, and when?

Its tag guides the prediction: too few of Vanilla Server's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 28 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on Vanilla Server?

These are the tags Vanilla Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Vanilla Server?

Rust Metrics lists featuring Vanilla Server: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Occupancy

What position does Vanilla Server hold among Rust servers?

Top 16% of all ranked servers: Vanilla Server takes #3,626 on seven-day player hours and #1,347 in Europe.

How full does Vanilla Server get?

Current headcount on Vanilla Server: 1 players, 200 slots available. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 19:00 UTC, averaging 3 players at that hour.

Server details

Which location does Vanilla Server run from?

Its EU tag places Vanilla Server in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.195.88.143:20610.

What Rust version is Vanilla Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Vanilla Server runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Vanilla Server?

Check: fps. Average 44 server fps over the last 48 hours, low of 22. Within range. Reading: 69,459 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,856 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Vanilla Server, and is it online?

Reading: online. Vanilla Server answers right now. By its reported uptime, the last restart was roughly 7 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.

Settings and map

What rules does Vanilla Server enforce, and what are its settings?

Check: gather rate. The name Vanilla Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Vanilla Server?

Size 3,500 and seed 370013223: the game generates the procedural map on Vanilla Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Vanilla Server?

To join: start Rust, press F1 and type client.connect 51.195.88.143:20610. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.