RUST METRICSFlight deck · live data
Data live Servers11,701 Players54,561 Populated3,263 Fresh wipes 3 h144 Scan5 min
‹ All servers51.195.63.11:20500
Online Full Queue Fresh wipe Wipe due No query

Trinity Rust

Online EU 51.195.63.11:20500 checked 11m ago

weekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 256 SERVER FPS

Server fps

48 h low 249 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,757 ×1000

Entities

48 h range 924–3,191 · memory 3,026 MB
1239 ET SINCE RESTART 6D 21H

Uptime

6 days 21 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69% · #2562 in EU
Last wipe25d agoweekly schedule
Next wipe2d 4hSat 31 Oct, 15:06 UTC
Memory3,026MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 15:06 UTC, in 2d 4h. Its weekly schedule tag · low confidence

usual gap16 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Sat 31 Oct, 15:06 UTC2d 4h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 8hFW
  3. WPT 3Sat 7 Nov, 15:06 UTC9d 4h
  4. WPT 4Sat 14 Nov, 15:06 UTC16d 4h
  5. WPT 5Sat 21 Nov, 15:06 UTC23d 4h
  6. WPT 6Sat 28 Nov, 15:06 UTC30d 4h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 8hFW
  8. WPT 8Sat 5 Dec, 15:06 UTC37d 4h

The first 48 hours of its last wipes

Sat 3 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:06 UTC25d ago 0 – running 0
Thu 17 Sep, 14:47 UTC41d ago 0 – 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Trinity Rust when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Trinity Rust follow?

The prediction follows its tag, because too few of Trinity Rust's wipes are on record to confirm its schedule. Due on Saturday 31 October at 15:06 UTC is its next wipe. The world in play was created 25 days 19 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on Trinity Rust?

Tags published by Trinity Rust, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Trinity Rust?

On Rust Metrics, Trinity Rust sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Population

What position does Trinity Rust hold among Rust servers?

Top 69% of all ranked servers: Trinity Rust takes #15,338 on seven-day player hours and #2,562 in Europe.

What is the population on Trinity Rust?

0 of 100 slots are filled on Trinity Rust right now. A seven-day average of 0 players is the reading.

Server

What location is Trinity Rust hosted in?

Its EU tag places Trinity Rust in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.195.63.11:20500.

What Rust version is Trinity Rust on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Trinity Rust. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Trinity Rust?

Over the last 48 hours the average was 255 server fps; the floor was 249. Check: entities. The peak was 3,191, counting buildings, deployables and the rest of the world. Reading: 3,409 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Trinity Rust up, and how often does it stay up?

Trinity Rust reports online. Status: normal. Reading: uptime. About 6 days 21 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Trinity Rust?

Reading the name gives no gather rate for Trinity Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is Trinity Rust on?

Size 1,024 and seed 571345021: the game generates the procedural map on Trinity Rust from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: CraggyIsland.

Connection

How can you get onto Trinity Rust?

Press F1 in Rust and enter client.connect 51.195.63.11:20500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://hosting.alkad.org/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.