RUST METRICSFlight deck · live data
Data live Servers11,894 Players101,584 Populated3,939 Fresh wipes 3 h404 Scan5 min
‹ All servers51.195.61.188:20700
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Les Copaings

Offline 51.195.61.188:20700 checked 43d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,505no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does 4Netplayers Les Copaings wipe?

Its rhythm cannot be told from the wipes of 4Netplayers Les Copaings on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 45 days 7 hours ago the current world was made.

Tag meanings

Which tags does 4Netplayers Les Copaings carry, and what do they mean?

These are the tags 4Netplayers Les Copaings publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 4Netplayers Les Copaings?

Rust Metrics lists featuring 4Netplayers Les Copaings: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does 4Netplayers Les Copaings sit in the rankings?

Ranking for 4Netplayers Les Copaings: #15,505 on seven-day player hours, top – of all ranked servers.

How full does 4Netplayers Les Copaings get?

Status for 4Netplayers Les Copaings: offline. Last seen 43 days 7 hours ago.

Server

What location is 4Netplayers Les Copaings hosted in?

No region tag on 4Netplayers Les Copaings. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.195.61.188:20700.

What Rust version is 4Netplayers Les Copaings on?

Rust network protocol 2633 and build 163794 on Linux is the build 4Netplayers Les Copaings runs. To get in, your game needs the same protocol; Steam applies the update.

Is 4Netplayers Les Copaings up, and how often does it stay up?

Check: connection. 4Netplayers Les Copaings is offline at this moment. Last contact was 43 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.

Settings and map

How is 4Netplayers Les Copaings configured, and what rules are in force?

Reading the name gives no gather rate for 4Netplayers Les Copaings. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers Les Copaings on?

Check: map. Procedural, generated by the game, on 4Netplayers Les Copaings.

Connection

How do you connect to 4Netplayers Les Copaings?

Check: join. Open Rust, press F1, then enter client.connect 51.195.61.188:20700. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.