4Netplayers Rust Server
Offline 51.195.61.139:22300 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 03:33 UTC24d ago | 1 | – | running | 0 |
| Sun 20 Sep, 13:37 UTC39d ago | 4 | halved by day 1 | 14.6 days | 2 |
| Mon 14 Sep, 16:14 UTC45d ago | 4 | held half | 5.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 88/500
- 133/100
- 145/225
- 61/700
- 161/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 4Netplayers Rust Server?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 5 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does 4Netplayers Rust Server follow?
There is no next wipe to predict: 4Netplayers Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server?
These Rust Metrics lists carry 4Netplayers Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does 4Netplayers Rust Server hold among Rust servers?
Ranking for 4Netplayers Rust Server: #15,150 on seven-day player hours, top 70% of all ranked servers.
How full does 4Netplayers Rust Server get?
Status for 4Netplayers Rust Server: offline. Last seen 14 days 11 hours ago.
Operator and location
What location is 4Netplayers Rust Server hosted in?
Reading: location. 4Netplayers Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.195.61.139:22300.
What Rust version is 4Netplayers Rust Server on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by 4Netplayers Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on 4Netplayers Rust Server, and is it online?
4Netplayers Rust Server reports offline. The last reading came 14 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does 4Netplayers Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server?
Check: map. Procedural, size 1,800, seed 1234567890, generated by the game on 4Netplayers Rust Server. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
How to join
How do you connect to 4Netplayers Rust Server?
To join: start Rust, press F1 and type client.connect 51.195.61.139:22300. Or press Launch Rust here and Steam opens the game and connects you.