4Netplayers tafemme
Offline 51.195.61.136:22800 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 122/100
- 0/225
- 16/700
- 2/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does 4Netplayers tafemme follow?
Its rhythm cannot be told from the wipes of 4Netplayers tafemme on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 55 days 1 hours ago.
Tags
Which tags does 4Netplayers tafemme carry, and what do they mean?
These are the tags 4Netplayers tafemme publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers tafemme?
Rust Metrics lists featuring 4Netplayers tafemme: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does 4Netplayers tafemme sit in the rankings?
Ranking for 4Netplayers tafemme: #15,478 on seven-day player hours, top 70% of all ranked servers.
How full does 4Netplayers tafemme get?
4Netplayers tafemme is not responding; status offline, last seen 39 days 19 hours ago.
Operator and location
Where does 4Netplayers tafemme sit?
No region tag on 4Netplayers tafemme. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.195.61.136:22800.
What Rust version is 4Netplayers tafemme on?
Rust network protocol 2633 and build 164530 on Linux is the build 4Netplayers tafemme runs. Matching protocol is required to join. Let Steam update your game.
Is 4Netplayers tafemme up, and how often does it stay up?
Check: connection. 4Netplayers tafemme is offline at this moment. Last contact was 39 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does 4Netplayers tafemme enforce, and what are its settings?
Reading the name gives no gather rate for 4Netplayers tafemme. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers tafemme on?
From seed 1234567890, the game generates the procedural map on 4Netplayers tafemme. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join 4Netplayers tafemme?
Check: join. Open Rust, press F1, then enter client.connect 51.195.61.136:22800. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.