PUCA |HUN| OFFICIAL
Online 51.178.187.59:28080 checked 6m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
8% full 7-day avg7-day peakServer fps
48 h low 71 · below 20 is lag, below 10 is badEntities
48 h range 64,029–88,322 · memory 2,509 MBUptime
15 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Sun 15 Nov, 23:37 UTC18d 0h
- WPT 3Thu 26 Nov, 06:35 UTC28d 7h
- WPT 4Thu 3 Dec, 19:00 UTC35d 20hFW
- WPT 5Sun 6 Dec, 13:32 UTC38d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 09:43 UTC2d ago | 46 | – | running | 8 |
| Wed 14 Oct, 17:43 UTC14d ago | 50+9 queue | held half | 11.7 days | 37 |
| Mon 5 Oct, 17:35 UTC23d ago | 10 | held half | 9 days | 0 |
| Fri 25 Sep, 10:38 UTC33d ago | 2 | halved by day 1 | 10.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/500
- 132/100
- 71/225
- 60/700
- 18/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on PUCA |HUN| OFFICIAL?
At their busiest, its recent wipes drew 35 players on average. After the latest wipe, numbers topped out at 33 hours. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. By day 1 it fell below half when it didn't.
How often does PUCA |HUN| OFFICIAL wipe, and when?
The recent wipe interval on PUCA |HUN| OFFICIAL is about 10.3 days. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 2 days 12 hours ago the current world was made.
Tags
How should you read the tags on PUCA |HUN| OFFICIAL?
Tags published by PUCA |HUN| OFFICIAL, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show PUCA |HUN| OFFICIAL?
On Rust Metrics, PUCA |HUN| OFFICIAL sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Average players: 10+ on average.
Population
Where does PUCA |HUN| OFFICIAL sit in the rankings?
Ranking for PUCA |HUN| OFFICIAL: #1,223 on seven-day player hours, top 6% of all ranked servers.
What player count does PUCA |HUN| OFFICIAL carry?
Current headcount on PUCA |HUN| OFFICIAL: 8 players, 100 slots available. Seven-day check: 13 players on average. Peak reading: 46. Average at the busiest hour was 42 players, at 18:00 UTC over the last 48 hours.
Operator and location
Which location does PUCA |HUN| OFFICIAL run from?
No region comes from PUCA |HUN| OFFICIAL. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.178.187.59:28080.
What Rust version is PUCA |HUN| OFFICIAL on?
Reading: PUCA |HUN| OFFICIAL, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How does PUCA |HUN| OFFICIAL perform?
Check: fps. Average 108 server fps over the last 48 hours, low of 71. Within range. Peak entity count: 88,322. Buildings, deployables and all else included. Reading: 2,896 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is PUCA |HUN| OFFICIAL, and is it online now?
PUCA |HUN| OFFICIAL reports online. Status: normal. Reading: uptime. About 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 83 of 168 hours, or 49%. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Map and rules
What rules does PUCA |HUN| OFFICIAL enforce, and what are its settings?
Check: gather rate. The name PUCA |HUN| OFFICIAL does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PUCA |HUN| OFFICIAL?
Check: map. Procedural, size 3,500, seed 1862422565, generated by the game on PUCA |HUN| OFFICIAL. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to PUCA |HUN| OFFICIAL?
Press F1 in Rust and enter client.connect 51.178.187.59:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.