RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,807 Populated3,961 Fresh wipes 3 h356 Scan5 min
‹ All servers51.161.198.169:28010
Online Full Queue Fresh wipe Wipe due No query

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 32 SERVER FPS

Server fps

48 h low 32 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 139,261 ×1000

Entities

48 h range 138,955–141,645 · memory 4,284 MB
1239 ET SINCE RESTART 2D 07H

Uptime

2 days 7 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,310top 69%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory4,284MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on TrinityRust.com | AU - Dev when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does TrinityRust.com | AU - Dev wipe?

No next wipe can be predicted for TrinityRust.com | AU - Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 9 hours ago.

Tag meanings

Which tags does TrinityRust.com | AU - Dev carry, and what do they mean?

These are the tags TrinityRust.com | AU - Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TrinityRust.com | AU - Dev appear in Rust Metrics lists and filters?

Rust Metrics lists featuring TrinityRust.com | AU - Dev: Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does TrinityRust.com | AU - Dev hold among Rust servers?

Player hours over seven days put TrinityRust.com | AU - Dev at #15,310, in the top 69% of all ranked servers.

What is the population on TrinityRust.com | AU - Dev?

0 players are on TrinityRust.com | AU - Dev at this moment. Check: player average. 0 over the last seven days.

Operator and location

Which location does TrinityRust.com | AU - Dev run from?

The name of TrinityRust.com | AU - Dev points to Oceania, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.161.198.169:28010.

What Rust version is TrinityRust.com | AU - Dev on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by TrinityRust.com | AU - Dev. Check: protocol. To join, your game must match; Steam handles the update.

How does TrinityRust.com | AU - Dev perform?

Reading: 32 server fps on average across the last 48 hours. It never dropped below 32. Check: entities. The peak was 141,645, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,795 MB. Expect lag when fps falls and entities climb.

Is TrinityRust.com | AU - Dev up, and how often does it stay up?

Reading: online. TrinityRust.com | AU - Dev answers right now. By its reported uptime, the last restart was roughly 2 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on TrinityRust.com | AU - Dev?

Reading the name gives no gather rate for TrinityRust.com | AU - Dev. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on TrinityRust.com | AU - Dev?

From seed 800530180, the game generates the procedural map on TrinityRust.com | AU - Dev. Its size is 4,950. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to TrinityRust.com | AU - Dev?

Check: join. Open Rust, press F1, then enter client.connect 51.161.198.169:28010. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://trinityrust.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.