RUST METRICSFlight deck · live data
Data live Servers11,617 Players35,735 Populated2,880 Fresh wipes 3 h74 Scan5 min
‹ All servers51.161.198.100:28015
Online Full Queue Fresh wipe Wipe due No query

My Rust Server

Online 51.161.198.100:28015 checked 11m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1,404 ×1000

Entities

48 h range 1,310–3,589 · memory 1,176 MB
1239 ET SINCE RESTART 1D 17H

Uptime

1 days 17 hours since its last restart, at the last reading
7-day average0peak 1
Rank#13,880top 62%
Last wipe1d agono schedule published
Next wipe5d 4hTue 3 Nov, 11:06 UTC
Memory1,176MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0010:0020:0005:00Wiped Tue 27 Oct, 11:06 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608007:0016:0001:0010:0020:0005:00Wiped Tue 27 Oct, 11:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Tuesday 3 November, 11:06 UTC, in 5d 4h. Every Tuesday at 11:06 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Tue 3 Nov, 11:06 UTC5d 4h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 12hFW
  3. WPT 3Tue 10 Nov, 11:06 UTC12d 4h
  4. WPT 4Tue 17 Nov, 11:06 UTC19d 4h
  5. WPT 5Tue 24 Nov, 11:06 UTC26d 4h
  6. WPT 6Tue 1 Dec, 11:06 UTC33d 4h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 12hFW
  8. WPT 8Tue 8 Dec, 11:06 UTC40d 4h

The first 48 hours of its last wipes

Tue 20 OctTue 13 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:06 UTC1d ago – – running 0
Tue 20 Oct, 11:06 UTC8d ago 1 halved by day 1 7 days 0
Tue 13 Oct, 11:05 UTC15d ago 0 – 7 days 0
Tue 6 Oct, 11:06 UTC22d ago 0 – 7 days 0
Thu 1 Oct, 18:09 UTC FW27d ago 0 – 4.7 days 0
Tue 29 Sep, 12:06 UTC29d ago 0 – 2.3 days 0
Tue 22 Sep, 12:06 UTC36d ago 0 – 7 days 0
Tue 15 Sep, 12:07 UTC43d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Rust Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 4 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does My Rust Server wipe, and when?

every Tuesday at 11:06 UTC is how My Rust Server wipes. On Tuesday 3 November at 11:06 UTC its next wipe is due. The world in play was created 43 hours ago.

Tag meanings

Which tags does My Rust Server carry, and what do they mean?

Tags published by My Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does My Rust Server hold among Rust servers?

Ranking for My Rust Server: #13,880 on seven-day player hours, top 62% of all ranked servers.

What player count does My Rust Server carry?

Current headcount on My Rust Server: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 04:00 UTC over the last 48 hours.

Server details

Where does My Rust Server sit?

No region comes from My Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.161.198.100:28015.

What Rust version is My Rust Server on?

Reading: My Rust Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How does My Rust Server perform?

Reading: 31 server fps on average across the last 48 hours. It never dropped below 30. Reading: 3,589 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,324 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is My Rust Server, and is it online now?

Check: connection. My Rust Server is online at this moment. Reading: uptime. About 41 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does My Rust Server enforce, and what are its settings?

Check: gather rate. The name My Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Rust Server?

Size 1,000 and seed 235698929: the game generates the procedural map on My Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Actual One Gird Map.

Connection

How can you get onto My Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 51.161.198.100:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.