RUST METRICSFlight deck · live data
Data live Servers11,883 Players104,335 Populated3,951 Fresh wipes 3 h530 Scan5 min
‹ All servers51.161.194.82:26935
Offline Full Queue Fresh wipe Wipe due No query

Rose's Server

Offline 51.161.194.82:26935 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 3 6 9 12 PAX 2 /12

Players now

17% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#7,149top 32%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 06:01 UTC11d ago 2 – running 1
Sun 11 Oct, 08:50 UTC18d ago 3 – 6.9 days 2
Sat 3 Oct, 05:32 UTC26d ago 3 held half 8.1 days 1
Wed 30 Sep, 01:22 UTC29d ago 1 – 3.2 days 2
Tue 29 Sep, 10:41 UTC30d ago 3 – 0.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rose's Server?

An average of 3 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does Rose's Server wipe, and when?

There is no next wipe to predict: Rose's Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 13 hours ago the current world was made.

Tags

How should you read the tags on Rose's Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp12 (Max players): The server holds 12 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Rose's Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rose's Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rose's Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Rose's Server hold among Rust servers?

Player hours over seven days put Rose's Server at #7,149, in the top 32% of all ranked servers.

What player count does Rose's Server carry?

Status for Rose's Server: offline. Last seen 4 days 11 hours ago. Check: players over seven days. Average 1, peak 2.

Server

Where does Rose's Server sit?

No region comes from Rose's Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.161.194.82:26935.

What Rust version is Rose's Server on?

Reading: Rose's Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is Rose's Server up, and how often does it stay up?

Rose's Server reports offline. The last reading came 4 days 11 hours ago. Uptime for the last 7 full days: 41 of 168 hours, or 24%. The first sighting on Rust Metrics was 29 September 2026.

Map and rules

What settings and rules apply on Rose's Server?

No gather rate appears in the name: Rose's Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rose's Server on?

From seed 847263951, the game generates the procedural map on Rose's Server. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Rose's Server?

Check: join. Open Rust, press F1, then enter client.connect 51.161.194.82:26935. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp12
Max players The server holds 12 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.