Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC39d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/75
- 478/700
- 49/100
- 84/150
- 218/300
- 7/100
Quick answers
from the figures on this pageReset cycle
What happens on Firedasherskull's Server [AU] when wipe day comes?
The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 2 hours in.
What wipe timing does Firedasherskull's Server [AU] follow?
The rhythm of Firedasherskull's Server [AU]'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 4 hours ago.
Tags
Which tags does Firedasherskull's Server [AU] carry, and what do they mean?
These are the tags Firedasherskull's Server [AU] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Firedasherskull's Server [AU]?
These Rust Metrics lists carry Firedasherskull's Server [AU]: Rust servers in Oceania and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Firedasherskull's Server [AU] sit in the rankings?
Ranking for Firedasherskull's Server [AU]: #16,615 on seven-day player hours, top 70% of all ranked servers.
What is the population on Firedasherskull's Server [AU]?
Status for Firedasherskull's Server [AU]: offline. Last seen 28 days 5 hours ago.
Server
Where does Firedasherskull's Server [AU] sit?
Check: location. No region tag comes from Firedasherskull's Server [AU], but the name points to Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.161.145.147:23853.
What Rust version is Firedasherskull's Server [AU] on?
Reading: Firedasherskull's Server [AU], Rust network protocol 2633 and build 165217, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is Firedasherskull's Server [AU] up, and how often does it stay up?
Check: connection. Firedasherskull's Server [AU] is offline at this moment. Last contact was 28 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Firedasherskull's Server [AU] enforce, and what are its settings?
Check: gather rate. The name Firedasherskull's Server [AU] does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Firedasherskull's Server [AU] on?
From seed 50000, the game generates the procedural map on Firedasherskull's Server [AU]. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Firedasherskull's Server [AU]?
To join: start Rust, press F1 and type client.connect 51.161.145.147:23853. Or press Launch Rust here and Steam opens the game and connects you.