RUST METRICSFlight deck · live data
Data live Servers11,765 Players73,690 Populated3,473 Fresh wipes 3 h229 Scan5 min
‹ All servers51.161.145.132:21515
Offline Full Queue Fresh wipe Wipe due No query

Smasher & Masher's Server

Offline 51.161.145.132:21515 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,352top 71%
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 22:17 UTC39d ago 2 – running 0
Sun 20 Sep, 07:07 UTC39d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Smasher & Masher's Server?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

How often does Smasher & Masher's Server wipe, and when?

To tell the rhythm of Smasher & Masher's Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 39 days ago.

Tags

How should you read the tags on Smasher & Masher's Server?

Tags published by Smasher & Masher's Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Smasher & Masher's Server appear in Rust Metrics lists and filters?

On Rust Metrics, Smasher & Masher's Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Smasher & Masher's Server hold among Rust servers?

Player hours over seven days put Smasher & Masher's Server at #15,352, in the top 71% of all ranked servers.

How full does Smasher & Masher's Server get?

Smasher & Masher's Server is not responding; status offline, last seen 16 days 8 hours ago.

Operator and location

Where does Smasher & Masher's Server sit?

Reading: location. Smasher & Masher's Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.161.145.132:21515.

What Rust version is Smasher & Masher's Server on?

Reading: Smasher & Masher's Server, Rust network protocol 2633 and build 164530, Linux. Matching protocol is required to join. Let Steam update your game.

Is Smasher & Masher's Server up, and how often does it stay up?

Smasher & Masher's Server reports offline. The last reading came 16 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Map and rules

How is Smasher & Masher's Server configured, and what rules are in force?

No gather rate appears in the name: Smasher & Masher's Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Smasher & Masher's Server?

From seed 12890647, the game generates the procedural map on Smasher & Masher's Server. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to Smasher & Masher's Server?

Check: join. Open Rust, press F1, then enter client.connect 51.161.145.132:21515. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.