AUS LOST LANDS
Online 51.161.132.10:25576 checked 12m ago
Server instruments
last reading Fri 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 110 · below 20 is lag, below 10 is badEntities
48 h range 105,125–111,661 · memory 3,156 MBUptime
12 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/75
- 308/350
- 22/100
- 54/150
- 184/250
- 58/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on AUS LOST LANDS?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does AUS LOST LANDS follow?
The rhythm of AUS LOST LANDS's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on AUS LOST LANDS?
These are the tags AUS LOST LANDS publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does AUS LOST LANDS appear in Rust Metrics lists and filters?
These Rust Metrics lists carry AUS LOST LANDS: Rust servers in Oceania and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does AUS LOST LANDS hold among Rust servers?
Ranking for AUS LOST LANDS: #15,270 on seven-day player hours, top 69% of all ranked servers.
What player count does AUS LOST LANDS carry?
Current headcount on AUS LOST LANDS: 0 players, 500 slots available. Seven-day reading: 0 players on average.
Server
Where does AUS LOST LANDS sit?
Check: location. No region tag comes from AUS LOST LANDS, but the name points to Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.161.132.10:25576.
What Rust version is AUS LOST LANDS on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by AUS LOST LANDS. Matching protocol is required to join. Let Steam update your game.
How does AUS LOST LANDS perform?
Check: fps. Average 127 server fps over the last 48 hours, low of 110. Within range. Peak entity count: 111,661. Buildings, deployables and all else included. Memory peak: 3,541 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on AUS LOST LANDS, and is it online?
Check: connection. AUS LOST LANDS is online at this moment. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on AUS LOST LANDS?
No gather rate appears in the name: AUS LOST LANDS. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on AUS LOST LANDS?
Check: map. Procedural, size 4,300, seed 84114655, generated by the game on AUS LOST LANDS. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join AUS LOST LANDS?
Check: join. Open Rust, press F1, then enter client.connect 51.161.132.10:25576. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.