S
Offline 51.158.204.90:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 133/100
- 78/225
- 67/700
- 20/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
When does S wipe?
The rhythm of S's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 21 hours ago.
Lists and filters
Which tags does S carry, and what do they mean?
Tags published by S, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): Game build reading: 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show S?
On Rust Metrics, S sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does S sit in the rankings?
Player hours over seven days put S at #13,782, in the top – of all ranked servers.
How full does S get?
S is not responding; status offline, last seen 44 days 12 hours ago.
Operator and location
Which location does S run from?
No region comes from S. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.158.204.90:28015.
What Rust version is S on?
Reading: S, Rust network protocol 2633 and build 163493, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is S up, and how often does it stay up?
S reports offline. The last reading came 44 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Settings and map
What rules does S enforce, and what are its settings?
Reading the name gives no gather rate for S. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on S?
Procedural map on S, made by the game's generator.
Connection
How do you connect to S?
Check: join. Open Rust, press F1, then enter client.connect 51.158.204.90:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.