r.e1.yt
Offline 51.15.191.201:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 131/100
- 41/225
- 10/700
- 1/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does r.e1.yt follow?
Its rhythm cannot be told from the wipes of r.e1.yt on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 4 hours ago.
Tag meanings
Which tags does r.e1.yt carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from r.e1.yt. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does r.e1.yt appear in Rust Metrics lists and filters?
These Rust Metrics lists carry r.e1.yt: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does r.e1.yt sit in the rankings?
Ranking for r.e1.yt: #16,363 on seven-day player hours, top 71% of all ranked servers.
What player count does r.e1.yt carry?
r.e1.yt is not responding; status offline, last seen 33 days 13 hours ago.
Server details
What location is r.e1.yt hosted in?
No region tag on r.e1.yt. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.15.191.201:28015.
What Rust version is r.e1.yt on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by r.e1.yt. Matching protocol is required to join. Let Steam update your game.
What is the uptime on r.e1.yt, and is it online?
Check: connection. r.e1.yt is offline at this moment. Last contact was 33 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
What rules does r.e1.yt enforce, and what are its settings?
Reading the name gives no gather rate for r.e1.yt. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on r.e1.yt?
The game generates a procedural map for r.e1.yt.
How to join
What do you do to join r.e1.yt?
Press F1 in Rust and enter client.connect 51.15.191.201:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.