Hazard's Island | Biweekly
Online NA 50.99.7.47:28025 checked 11m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 77,376–80,520 · memory 1,675 MBUptime
2 h 35 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:11 UTC, in 1d 4h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:11 UTC1d 4h
- WPT 2Thu 5 Nov, 19:00 UTC8d 5hFW
- WPT 3Thu 12 Nov, 18:11 UTC15d 4h
- WPT 4Thu 26 Nov, 18:11 UTC29d 4h
- WPT 5Thu 3 Dec, 19:00 UTC36d 5hFW
- WPT 6Thu 10 Dec, 18:11 UTC43d 4h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC12d ago | 0 | – | running | 0 |
| Sun 11 Oct, 00:45 UTC17d ago | 0 | – | 4.7 days | 0 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/200
- 9/200
- 14/200
- 18/100
- 15/200
- 4/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Hazard's Island | Biweekly?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Hazard's Island | Biweekly wipe, and when?
The prediction follows its tag, because too few of Hazard's Island | Biweekly's wipes are on record to confirm its schedule. On Thursday 29 October at 18:11 UTC its next wipe is due. 12 days 19 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
How should you read the tags on Hazard's Island | Biweekly?
Tags published by Hazard's Island | Biweekly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^q (Premium): Check: access. Premium players only; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Hazard's Island | Biweekly appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Hazard's Island | Biweekly: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does Hazard's Island | Biweekly hold among Rust servers?
Ranked by seven-day player hours, Hazard's Island | Biweekly sits at #14,393 and #1,466 in North America, inside the top 65%.
What player count does Hazard's Island | Biweekly carry?
Current headcount on Hazard's Island | Biweekly: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is Hazard's Island | Biweekly hosted in?
Hazard's Island | Biweekly gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 50.99.7.47:28025.
What Rust version is Hazard's Island | Biweekly on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Hazard's Island | Biweekly. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Hazard's Island | Biweekly?
Over the last 48 hours the average was 60 server fps; the floor was 59. Check: entities. The peak was 80,520, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,259 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Hazard's Island | Biweekly, and is it online now?
Check: connection. Hazard's Island | Biweekly is online at this moment. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Hazard's Island | Biweekly enforce, and what are its settings?
Reading the name gives no gather rate for Hazard's Island | Biweekly. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.
Which map is live on Hazard's Island | Biweekly?
Size 3,800 and seed 1151947884: the game generates the procedural map on Hazard's Island | Biweekly from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Hazard's Island | Biweekly?
To join: start Rust, press F1 and type client.connect 50.99.7.47:28025. Or press Launch Rust here and Steam opens the game and connects you. Check: access. Premium players only. https://canadiangameforces.com is where its website sits.
