RUST METRICSFlight deck · live data
Data live Servers11,704 Players46,860 Populated3,181 Fresh wipes 3 h98 Scan5 min
‹ All servers50.7.37.34:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_217_DevBlog

Offline 50.7.37.34:28015 checked 3d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Server_217_DevBlog follow?

The rhythm of Server_217_DevBlog's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 17 hours ago the current world was made.

Tags

How should you read the tags on Server_217_DevBlog?

Tags published by Server_217_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; h5e7466bf (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Server_217_DevBlog appear in Rust Metrics lists and filters?

On Rust Metrics, Server_217_DevBlog sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Last wipe: In the last week.

Player count

Where does Server_217_DevBlog sit in the rankings?

Ranking for Server_217_DevBlog: #15,349 on seven-day player hours, top 69% of all ranked servers.

What is the population on Server_217_DevBlog?

Status for Server_217_DevBlog: offline. Last seen 3 days 15 hours ago. Check: player average. 0 over the last seven days.

Server details

Where does Server_217_DevBlog sit?

No region tag on Server_217_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 50.7.37.34:28015.

What Rust version is Server_217_DevBlog on?

Reading: Server_217_DevBlog, Rust network protocol 2183, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Server_217_DevBlog, and is it online now?

Server_217_DevBlog reports offline. The last reading came 3 days 15 hours ago. Reading: 5% uptime over the last 4 full days. It was up 5 of 96 hours. The first sighting on Rust Metrics was 24 October 2026.

Map and rules

How is Server_217_DevBlog configured, and what rules are in force?

Reading the name gives no gather rate for Server_217_DevBlog. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: anti-cheat. VAC, Valve's system, is off.

What map is Server_217_DevBlog on?

Procedural map on Server_217_DevBlog, made by the game's generator.

Connection

How do you connect to Server_217_DevBlog?

To join: start Rust, press F1 and type client.connect 50.7.37.34:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
v2183
Protocol Your game must run protocol 2183 to get in.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Plugins or settings make this a modded server.

Other

h5e7466bf
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.