Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/500
- 133/100
- 47/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Server_217_DevBlog follow?
The rhythm of Server_217_DevBlog's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 17 hours ago the current world was made.
Tags
How should you read the tags on Server_217_DevBlog?
Tags published by Server_217_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; h5e7466bf (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
On Rust Metrics, Server_217_DevBlog sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Last wipe: In the last week.
Player count
Where does Server_217_DevBlog sit in the rankings?
Ranking for Server_217_DevBlog: #15,349 on seven-day player hours, top 69% of all ranked servers.
What is the population on Server_217_DevBlog?
Status for Server_217_DevBlog: offline. Last seen 3 days 15 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does Server_217_DevBlog sit?
No region tag on Server_217_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 50.7.37.34:28015.
What Rust version is Server_217_DevBlog on?
Reading: Server_217_DevBlog, Rust network protocol 2183, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Server_217_DevBlog, and is it online now?
Server_217_DevBlog reports offline. The last reading came 3 days 15 hours ago. Reading: 5% uptime over the last 4 full days. It was up 5 of 96 hours. The first sighting on Rust Metrics was 24 October 2026.
Map and rules
How is Server_217_DevBlog configured, and what rules are in force?
Reading the name gives no gather rate for Server_217_DevBlog. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: anti-cheat. VAC, Valve's system, is off.
What map is Server_217_DevBlog on?
Procedural map on Server_217_DevBlog, made by the game's generator.
Connection
How do you connect to Server_217_DevBlog?
To join: start Rust, press F1 and type client.connect 50.7.37.34:28015. Or press Launch Rust here and Steam opens the game and connects you.