IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 134/100
- 182/225
- 80/700
- 253/700
- 344/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does IKS[211 Devblog] follow?
To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 18 hours ago.
Lists and filters
How should you read the tags on IKS[211 Devblog]?
Check: tags. The game's server browser reads mp10 (Max players): Slots: 10; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from IKS[211 Devblog]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show IKS[211 Devblog]?
On Rust Metrics, IKS[211 Devblog] sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Occupancy
Where does IKS[211 Devblog] sit in the rankings?
Ranking for IKS[211 Devblog]: #12,916 on seven-day player hours, top 60% of all ranked servers.
What is the population on IKS[211 Devblog]?
IKS[211 Devblog] is not responding; status offline, last seen 13 days 4 hours ago.
Operator and location
Which location does IKS[211 Devblog] run from?
No region comes from IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 50.7.226.2:27015.
What Rust version is IKS[211 Devblog] on?
Reading: IKS[211 Devblog], Rust network protocol 2164, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on IKS[211 Devblog], and is it online?
Reading: offline. IKS[211 Devblog] last answered 13 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
What settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name: IKS[211 Devblog]. The group limit is not published. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is off.
Join
How do you connect to IKS[211 Devblog]?
To join: start Rust, press F1 and type client.connect 50.7.226.2:27015. Or press Launch Rust here and Steam opens the game and connects you.