RUST METRICSFlight deck · live data
Data live Servers11,674 Players54,186 Populated3,387 Fresh wipes 3 h89 Scan5 min
‹ All servers50.46.185.100:28015
Online Full Queue Fresh wipe Wipe due No query

RustyCore

Online 50.46.185.100:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 08:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 105 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 118,779 ×1000

Entities

48 h range 118,570–121,144 · memory 3,918 MB
1239 ET SINCE RESTART 2D 21H

Uptime

2 days 21 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,399top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory3,918MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 10:16 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustyCore?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does RustyCore wipe?

To tell the rhythm of RustyCore, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.

Lists and filters

Which tags does RustyCore carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from RustyCore. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustyCore appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustyCore: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does RustyCore sit in the rankings?

Player hours over seven days put RustyCore at #15,399, in the top 69% of all ranked servers.

How full does RustyCore get?

0 of 500 slots are filled on RustyCore right now. Check: player average. 0 over the last seven days.

Server

Which location does RustyCore run from?

Reading: location. RustyCore gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 50.46.185.100:28015.

What Rust version is RustyCore on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustyCore. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RustyCore within range?

Reading: 99 server fps on average across the last 48 hours. It never dropped below 53. Reading: 121,144 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,231 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustyCore, and is it online?

Reading: online. RustyCore answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 21 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is RustyCore configured, and what rules are in force?

Reading the name gives no gather rate for RustyCore. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustyCore?

From seed 1337, the game generates the procedural map on RustyCore. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join RustyCore?

To join: start Rust, press F1 and type client.connect 50.46.185.100:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.