RUST METRICSFlight deck · live data
Data live Servers11,672 Players34,284 Populated2,842 Fresh wipes 3 h85 Scan5 min
‹ All servers50.46.161.24:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust-in-Rust dev

Offline 50.46.161.24:28015 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,358top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:07 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust-in-Rust dev?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does Rust-in-Rust dev wipe, and when?

Its rhythm cannot be told from the wipes of Rust-in-Rust dev on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 3 hours ago the current world was made.

Tag meanings

Which tags does Rust-in-Rust dev carry, and what do they mean?

Tags published by Rust-in-Rust dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust-in-Rust dev appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust-in-Rust dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Rust-in-Rust dev hold among Rust servers?

Ranking for Rust-in-Rust dev: #15,358 on seven-day player hours, top 69% of all ranked servers.

What is the population on Rust-in-Rust dev?

Status for Rust-in-Rust dev: offline. Last seen 4 days 9 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does Rust-in-Rust dev run from?

Reading: location. Rust-in-Rust dev gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 50.46.161.24:28015.

What Rust version is Rust-in-Rust dev on?

Reading: Rust-in-Rust dev, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust-in-Rust dev, and is it online now?

Check: connection. Rust-in-Rust dev is offline at this moment. Last contact was 4 days 9 hours ago. Uptime for the last 5 full days: 18 of 120 hours, or 15%. The first sighting on Rust Metrics was 23 October 2026.

Map and rules

What settings and rules apply on Rust-in-Rust dev?

No gather rate appears in the name: Rust-in-Rust dev. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust-in-Rust dev?

Procedural map on Rust-in-Rust dev, made by the game's generator.

Connection

How do you connect to Rust-in-Rust dev?

Check: join. Open Rust, press F1, then enter client.connect 50.46.161.24:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.