RUST METRICSFlight deck · live data
Data live Servers11,722 Players61,093 Populated3,368 Fresh wipes 3 h184 Scan5 min
‹ All servers50.33.245.148:28015
Offline Full Queue Fresh wipe Wipe due No query

DayZ Apocalypse Duo - No Jungle

Offline 50.33.245.148:28015 checked 3d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 2 /10

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#9,574top 43%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:46 UTC3d ago 2 – running 1
Thu 22 Oct, 00:58 UTC7d ago 2 halved by day 1 3.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on DayZ Apocalypse Duo - No Jungle when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

How often does DayZ Apocalypse Duo - No Jungle wipe, and when?

To tell the rhythm of DayZ Apocalypse Duo - No Jungle, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 14 hours ago.

Tag meanings

Which tags does DayZ Apocalypse Duo - No Jungle carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from DayZ Apocalypse Duo - No Jungle. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show DayZ Apocalypse Duo - No Jungle?

These Rust Metrics lists carry DayZ Apocalypse Duo - No Jungle: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does DayZ Apocalypse Duo - No Jungle hold among Rust servers?

Ranking for DayZ Apocalypse Duo - No Jungle: #9,574 on seven-day player hours, top 43% of all ranked servers.

What player count does DayZ Apocalypse Duo - No Jungle carry?

Reading for DayZ Apocalypse Duo - No Jungle: offline at this moment; last seen 3 days 12 hours ago. Seven-day check: 1 players on average. Peak reading: 2.

Server details

Where does DayZ Apocalypse Duo - No Jungle sit?

No region comes from DayZ Apocalypse Duo - No Jungle. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 50.33.245.148:28015.

What Rust version is DayZ Apocalypse Duo - No Jungle on?

Rust network protocol 2635 and build 168909 on Windows is the build DayZ Apocalypse Duo - No Jungle runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on DayZ Apocalypse Duo - No Jungle, and is it online?

Check: connection. DayZ Apocalypse Duo - No Jungle is offline at this moment. Last contact was 3 days 12 hours ago. Uptime for the last 7 full days: 6 of 168 hours, or 4%. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What rules does DayZ Apocalypse Duo - No Jungle enforce, and what are its settings?

Reading the name gives no gather rate for DayZ Apocalypse Duo - No Jungle. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on DayZ Apocalypse Duo - No Jungle?

Check: map. Procedural, generated by the game, on DayZ Apocalypse Duo - No Jungle.

Connection

What do you do to join DayZ Apocalypse Duo - No Jungle?

Press F1 in Rust and enter client.connect 50.33.245.148:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.