My Local Testing Server
Offline 50.25.73.37:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:28 UTC37d ago | 1 | – | running | 1 |
| Mon 21 Sep, 16:03 UTC37d ago | 1 | – | 0.9 days | 1 |
| Sun 20 Sep, 04:19 UTC39d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 195/500
- 129/100
- 82/700
- 32/200
- 282/700
- 30/1000
Quick answers
from the figures on this pageWipe timing
What happens on My Local Testing Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does My Local Testing Server wipe?
There is no next wipe to predict: My Local Testing Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 37 days ago the current world was made.
Tag meanings
How should you read the tags on My Local Testing Server?
Tags published by My Local Testing Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Local Testing Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Local Testing Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does My Local Testing Server hold among Rust servers?
Ranking for My Local Testing Server: #14,859 on seven-day player hours, top 64% of all ranked servers.
What player count does My Local Testing Server carry?
My Local Testing Server is not responding; status offline, last seen 33 days 11 hours ago.
Operator and location
Where does My Local Testing Server sit?
No region comes from My Local Testing Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 50.25.73.37:28015.
What Rust version is My Local Testing Server on?
Rust network protocol 2633 and build 164530 on Windows is the build My Local Testing Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on My Local Testing Server, and is it online?
Reading: offline. My Local Testing Server last answered 33 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
How is My Local Testing Server configured, and what rules are in force?
Check: gather rate. The name My Local Testing Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on My Local Testing Server?
Check: map. Procedural, generated by the game, on My Local Testing Server.
Join
How do you connect to My Local Testing Server?
Press F1 in Rust and enter client.connect 50.25.73.37:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.