US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch
Offline 50.20.127.247:28015 checked 8h ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:22 UTC11h ago | – | – | running | 1 |
| Thu 22 Oct, 22:02 UTC7d ago | 1 | held half | 6.7 days | 1 |
| Wed 21 Oct, 10:45 UTC8d ago | 1 | – | 1.5 days | 1 |
| Tue 20 Oct, 04:13 UTC9d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 00:50 UTC24d ago | 2 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/10
- 7/100
- 0/16
- 0/16
- 2/100
- 33/100
Quick answers
from the figures on this pageWipe timing
How often does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe, and when?
To tell the rhythm of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 10 hours ago.
Tag meanings
How should you read the tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
These are the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
On Rust Metrics, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sits in these lists: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit in the rankings?
Player hours over seven days put US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch at #3,366, in the top 15% of all ranked servers.
What is the population on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is not responding; status offline, last seen 8 hours ago. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 1 players, at 04:00 UTC over the last 48 hours.
Server
Which location does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run from?
Check: location. No region tag comes from US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 50.20.127.247:28015.
What Rust version is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on?
Rust network protocol 2635 and build 168909 on Windows is the build US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch runs. Check: protocol. To join, your game must match; Steam handles the update.
Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch up, and how often does it stay up?
Reading: offline. US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch last answered 8 hours ago. Reading: 88% uptime over the last 7 full days. It was up 148 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Map and rules
How is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch configured, and what rules are in force?
Reading the name gives no gather rate for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
What map is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on?
Check: map. Procedural, generated by the game, on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch.
How to join
How can you get onto US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
To join: start Rust, press F1 and type client.connect 50.20.127.247:28015. Or press Launch Rust here and Steam opens the game and connects you.