RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,366 Populated2,905 Fresh wipes 3 h100 Scan5 min
‹ All servers50.20.127.247:28015
Offline Full Queue Fresh wipe Wipe due No query

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

Offline 50.20.127.247:28015 checked 8h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#3,366top 15%
Last wipe10h agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75104:0011:0020:0003:0011:0018:00Wiped Thu 29 Oct, 15:22 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:22 UTC11h ago – – running 1
Thu 22 Oct, 22:02 UTC7d ago 1 held half 6.7 days 1
Wed 21 Oct, 10:45 UTC8d ago 1 – 1.5 days 1
Tue 20 Oct, 04:13 UTC9d ago 1 – 1.3 days 0
Tue 6 Oct, 00:50 UTC24d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe, and when?

To tell the rhythm of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 10 hours ago.

Tag meanings

How should you read the tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

These are the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

On Rust Metrics, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sits in these lists: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit in the rankings?

Player hours over seven days put US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch at #3,366, in the top 15% of all ranked servers.

What is the population on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is not responding; status offline, last seen 8 hours ago. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 1 players, at 04:00 UTC over the last 48 hours.

Server

Which location does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run from?

Check: location. No region tag comes from US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 50.20.127.247:28015.

What Rust version is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on?

Rust network protocol 2635 and build 168909 on Windows is the build US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch runs. Check: protocol. To join, your game must match; Steam handles the update.

Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch up, and how often does it stay up?

Reading: offline. US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch last answered 8 hours ago. Reading: 88% uptime over the last 7 full days. It was up 148 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.

Map and rules

How is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch configured, and what rules are in force?

Reading the name gives no gather rate for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

What map is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on?

Check: map. Procedural, generated by the game, on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch.

How to join

How can you get onto US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

To join: start Rust, press F1 and type client.connect 50.20.127.247:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.