RustDockerServer
Online 50.124.252.229:28015 checked 12m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 65 · below 20 is lag, below 10 is badEntities
48 h range 118,462–121,069 · memory 3,746 MBUptime
3 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:15 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 127/100
- 187/225
- 75/700
- 10/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RustDockerServer?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does RustDockerServer wipe?
The rhythm of RustDockerServer's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 13 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on RustDockerServer?
Tags published by RustDockerServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustDockerServer?
On Rust Metrics, RustDockerServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RustDockerServer hold among Rust servers?
Player hours over seven days put RustDockerServer at #15,338, in the top 69% of all ranked servers.
What is the population on RustDockerServer?
0 of 10 slots are filled on RustDockerServer right now. A seven-day average of 0 players is the reading.
Server
Which location does RustDockerServer run from?
No region tag on RustDockerServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 50.124.252.229:28015.
What Rust version is RustDockerServer on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by RustDockerServer. Matching protocol is required to join. Let Steam update your game.
Is performance on RustDockerServer within range?
Over the last 48 hours the average was 119 server fps; the floor was 65. Reading: 121,069 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,274 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on RustDockerServer, and is it online?
Check: connection. RustDockerServer is online at this moment. Reading: uptime. About 3 days 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Map and rules
What rules does RustDockerServer enforce, and what are its settings?
Reading the name gives no gather rate for RustDockerServer. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustDockerServer on?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on RustDockerServer. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto RustDockerServer?
Press F1 in Rust and enter client.connect 50.124.252.229:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.