RUST METRICSFlight deck · live data
Data live Servers11,720 Players60,549 Populated3,378 Fresh wipes 3 h181 Scan5 min
‹ All servers50.115.8.230:28015
Offline Full Queue Fresh wipe Wipe due No query

Straight of Hormuz - Solo-Duo-Trio - 2x - PVP

Offline 50.115.8.230:28015 checked 15d ago

2x vanillamoddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,359top 71%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 8 OctSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 08:21 UTC21d ago 0 – running 0
Sat 19 Sep, 20:19 UTC39d ago 2 halved by day 7 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 7 when it didn't.

What wipe timing does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP follow?

To tell the rhythm of Straight of Hormuz - Solo-Duo-Trio - 2x - PVP, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 2 hours ago.

Tags

How should you read the tags on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

These are the tags Straight of Hormuz - Solo-Duo-Trio - 2x - PVP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

On Rust Metrics, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Occupancy

What position does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP hold among Rust servers?

Ranking for Straight of Hormuz - Solo-Duo-Trio - 2x - PVP: #15,359 on seven-day player hours, top 71% of all ranked servers.

What player count does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP carry?

Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is not responding; status offline, last seen 15 days 22 hours ago.

Operator and location

Which location does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP run from?

Reading: location. Straight of Hormuz - Solo-Duo-Trio - 2x - PVP gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 50.115.8.230:28015.

What Rust version is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP on?

Reading: Straight of Hormuz - Solo-Duo-Trio - 2x - PVP, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP, and is it online now?

Check: connection. Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is offline at this moment. Last contact was 15 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP enforce, and what are its settings?

Gather rate check: 2x. That comes from the name Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. 8 players per group, the default value. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

What map is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP on?

From seed 1403708994, the game generates the procedural map on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

Press F1 in Rust and enter client.connect 50.115.8.230:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.