RUST METRICSFlight deck · live data
Data live Servers11,721 Players61,329 Populated3,285 Fresh wipes 3 h177 Scan5 min
‹ All servers5.9.216.23:28015
Offline Full Queue Fresh wipe Wipe due No query

Dogecoin to the moon

Offline 5.9.216.23:28015 checked 54m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,476top 60%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123401:0003:0002:0004:0019:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 13 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 23:00 UTC4d ago 1 – running 0
Tue 13 Oct, 04:52 UTC16d ago 0 – 12.8 days 0
Sun 11 Oct, 18:43 UTC18d ago 1 – 1.4 days 0
Wed 7 Oct, 22:04 UTC22d ago 1 halved by day 1 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Dogecoin to the moon?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does Dogecoin to the moon wipe, and when?

There is no next wipe to predict: Dogecoin to the moon wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 1 hours ago the current world was made.

Tags

How should you read the tags on Dogecoin to the moon?

These are the tags Dogecoin to the moon publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Dogecoin to the moon appear in Rust Metrics lists and filters?

On Rust Metrics, Dogecoin to the moon sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Dogecoin to the moon hold among Rust servers?

Ranking for Dogecoin to the moon: #13,476 on seven-day player hours, top 60% of all ranked servers.

What player count does Dogecoin to the moon carry?

Dogecoin to the moon is not responding; status offline, last seen 54 minutes ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Which location does Dogecoin to the moon run from?

No region tag on Dogecoin to the moon. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.9.216.23:28015.

What Rust version is Dogecoin to the moon on?

Rust network protocol 2635 and build 168909 on Windows is the build Dogecoin to the moon runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Dogecoin to the moon, and is it online now?

Check: connection. Dogecoin to the moon is offline at this moment. Last contact was 54 minutes ago. Uptime for the last 7 full days: 71 of 168 hours, or 42%. The first sighting on Rust Metrics was 7 October 2026.

Rules and settings

How is Dogecoin to the moon configured, and what rules are in force?

No gather rate appears in the name: Dogecoin to the moon. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Dogecoin to the moon on?

Check: map. Procedural, size 1,500, seed 25412423, generated by the game on Dogecoin to the moon. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Dogecoin to the moon?

Check: join. Open Rust, press F1, then enter client.connect 5.9.216.23:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.