Skynet by C_Sky
Offline 5.83.170.184:10400 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 104/500
- 122/100
- 153/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Skynet by C_Sky follow?
The rhythm of Skynet by C_Sky's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 20 hours ago.
Lists and filters
How should you read the tags on Skynet by C_Sky?
These are the tags Skynet by C_Sky publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Skynet by C_Sky appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Skynet by C_Sky: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Skynet by C_Sky hold among Rust servers?
Ranking for Skynet by C_Sky: #16,839 on seven-day player hours, top 70% of all ranked servers.
How full does Skynet by C_Sky get?
Status for Skynet by C_Sky: offline. Last seen 29 days ago.
Server
Which location does Skynet by C_Sky run from?
No region tag on Skynet by C_Sky. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.83.170.184:10400.
What Rust version is Skynet by C_Sky on?
Rust network protocol 2633 and build 165217 on Windows is the build Skynet by C_Sky runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Skynet by C_Sky, and is it online?
Skynet by C_Sky reports offline. The last reading came 29 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
What settings and rules apply on Skynet by C_Sky?
Check: gather rate. The name Skynet by C_Sky does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Skynet by C_Sky?
From seed 6738, the game generates the procedural map on Skynet by C_Sky. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Skynet by C_Sky?
To join: start Rust, press F1 and type client.connect 5.83.170.184:10400. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/XP7tEv2EPr.
