No life required
Online 5.83.170.102:11200 checked 12m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 29,299–31,706 · memory 1,435 MBUptime
23 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/500
- 129/100
- 62/225
- 18/700
- 3/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
How often does No life required wipe, and when?
The rhythm of No life required's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 7 hours ago the current world was made.
Lists and filters
How should you read the tags on No life required?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from No life required. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does No life required appear in Rust Metrics lists and filters?
These Rust Metrics lists carry No life required: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does No life required sit in the rankings?
Player hours over seven days put No life required at #15,351, in the top 69% of all ranked servers.
How full does No life required get?
Current headcount on No life required: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
Where does No life required sit?
No region tag on No life required. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.83.170.102:11200.
What Rust version is No life required on?
Rust network protocol 2635 and build 168909 on Windows is the build No life required runs. Check: protocol. To join, your game must match; Steam handles the update.
How does No life required perform?
Over the last 48 hours the average was 10 server fps; the floor was 10. Check: entities. The peak was 31,706, counting buildings, deployables and the rest of the world. Memory peak: 1,486 MB. Expect lag when fps falls and entities climb.
How reliable is No life required, and is it online now?
Check: connection. No life required is online at this moment. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 5 full days: 119 of 120 hours, or 99%. The first sighting on Rust Metrics was 23 October 2026.
Rules and settings
What settings and rules apply on No life required?
Reading the name gives no gather rate for No life required. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on No life required?
Size 2,500 and seed 6738: the game generates the procedural map on No life required from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join No life required?
To join: start Rust, press F1 and type client.connect 5.83.170.102:11200. Or press Launch Rust here and Steam opens the game and connects you.
