Duckie
Online 5.83.165.79:11500 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 90,583–93,880 · memory 3,516 MBUptime
5 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 15:33 UTC7d ago | 1 | – | running | 0 |
| Tue 6 Oct, 14:33 UTC22d ago | 1 | halved by day 2 | 15 days | 0 |
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | 4.9 days | 0 |
| Wed 30 Sep, 10:14 UTC28d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on Duckie when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.
How often does Duckie wipe, and when?
There is no next wipe to predict: Duckie wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 2 hours ago.
Tag meanings
How should you read the tags on Duckie?
These are the tags Duckie publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Duckie?
On Rust Metrics, Duckie sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Duckie hold among Rust servers?
Ranking for Duckie: #8,031 on seven-day player hours, top 36% of all ranked servers.
What player count does Duckie carry?
Current headcount on Duckie: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Server
Which location does Duckie run from?
Reading: location. Duckie gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.83.165.79:11500.
What Rust version is Duckie on?
Reading: Duckie, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How does Duckie perform?
Over the last 48 hours the average was 10 server fps; the floor was 10. Check: entities. The peak was 93,880, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,516 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Duckie, and is it online now?
Duckie reports online. Status: normal. By its reported uptime, the last restart was roughly 5 days 21 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Duckie configured, and what rules are in force?
Reading the name gives no gather rate for Duckie. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Duckie on?
Check: map. Procedural, size 4,000, seed 919098518, generated by the game on Duckie. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Duckie?
To join: start Rust, press F1 and type client.connect 5.83.165.79:11500. Or press Launch Rust here and Steam opens the game and connects you.
