SteForceOne Part2
Online 5.83.165.189:25000 checked 10m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 94,766–100,957 · memory 2,786 MBUptime
12 h 25 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 135/100
- 186/225
- 81/700
- 251/700
- 350/350
Quick answers
from the figures on this pageReset cycle
What happens on SteForceOne Part2 when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does SteForceOne Part2 follow?
The only wipe for SteForceOne Part2 is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 22 hours ago.
Tag meanings
Which tags does SteForceOne Part2 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from SteForceOne Part2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show SteForceOne Part2?
On Rust Metrics, SteForceOne Part2 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does SteForceOne Part2 hold among Rust servers?
Player hours over seven days put SteForceOne Part2 at #15,341, in the top 69% of all ranked servers.
How full does SteForceOne Part2 get?
0 of 50 slots are filled on SteForceOne Part2 right now. Seven-day reading: 0 players on average.
Operator and location
What location is SteForceOne Part2 hosted in?
No region tag on SteForceOne Part2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.83.165.189:25000.
What Rust version is SteForceOne Part2 on?
Rust network protocol 2635 and build 168909 on Windows is the build SteForceOne Part2 runs. Matching protocol is required to join. Let Steam update your game.
How does SteForceOne Part2 perform?
Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 100,957. Buildings, deployables and all else included. Check: memory. Peak use was 3,164 MB. Expect lag when fps falls and entities climb.
What is the uptime on SteForceOne Part2, and is it online?
Check: connection. SteForceOne Part2 is online at this moment. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What settings and rules apply on SteForceOne Part2?
No gather rate appears in the name: SteForceOne Part2. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is SteForceOne Part2 on?
From seed 1855566903, the game generates the procedural map on SteForceOne Part2. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to SteForceOne Part2?
Check: join. Open Rust, press F1, then enter client.connect 5.83.165.189:25000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
