RUST METRICSFlight deck · live data
Data live Servers11,679 Players48,756 Populated3,222 Fresh wipes 3 h131 Scan5 min
‹ All servers5.76.2.119:28015
Offline Full Queue Fresh wipe Wipe due No query

MagicMaps Local Server

Offline 5.76.2.119:28015 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,899top 60%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does MagicMaps Local Server wipe, and when?

Its rhythm cannot be told from the wipes of MagicMaps Local Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 9 hours ago.

Tag meanings

Which tags does MagicMaps Local Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from MagicMaps Local Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does MagicMaps Local Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring MagicMaps Local Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does MagicMaps Local Server sit in the rankings?

Ranking for MagicMaps Local Server: #12,899 on seven-day player hours, top 60% of all ranked servers.

What player count does MagicMaps Local Server carry?

Reading for MagicMaps Local Server: offline at this moment; last seen 11 days 8 hours ago.

Server

What location is MagicMaps Local Server hosted in?

No region comes from MagicMaps Local Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.76.2.119:28015.

What Rust version is MagicMaps Local Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by MagicMaps Local Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on MagicMaps Local Server, and is it online?

Reading: offline. MagicMaps Local Server last answered 11 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.

Settings and map

What rules does MagicMaps Local Server enforce, and what are its settings?

No gather rate appears in the name: MagicMaps Local Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Join

How do you connect to MagicMaps Local Server?

Check: join. Open Rust, press F1, then enter client.connect 5.76.2.119:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.