Skynet by C_Sky
Offline 5.62.101.90:11700 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 124/100
- 81/225
- 29/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Skynet by C_Sky follow?
To tell the rhythm of Skynet by C_Sky, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 28 days 22 hours ago the current world was made.
Tag meanings
How should you read the tags on Skynet by C_Sky?
These are the tags Skynet by C_Sky publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Skynet by C_Sky appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Skynet by C_Sky: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Skynet by C_Sky hold among Rust servers?
Player hours over seven days put Skynet by C_Sky at #15,319, in the top 64% of all ranked servers.
What player count does Skynet by C_Sky carry?
Status for Skynet by C_Sky: offline. Last seen 28 days 22 hours ago.
Server details
What location is Skynet by C_Sky hosted in?
Reading: location. Skynet by C_Sky gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.62.101.90:11700.
What Rust version is Skynet by C_Sky on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Skynet by C_Sky. Matching protocol is required to join. Let Steam update your game.
How reliable is Skynet by C_Sky, and is it online now?
Skynet by C_Sky reports offline. The last reading came 28 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Skynet by C_Sky enforce, and what are its settings?
Reading the name gives no gather rate for Skynet by C_Sky. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Skynet by C_Sky?
Check: map. Procedural, generated by the game, on Skynet by C_Sky.
Join
What do you do to join Skynet by C_Sky?
Press F1 in Rust and enter client.connect 5.62.101.90:11700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.