HOST-0151 test
Online 5.61.145.119:28015 checked 14m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 135/100
- 62/225
- 18/700
- 59/700
- 50/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does HOST-0151 test follow?
Its rhythm cannot be told from the wipes of HOST-0151 test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 5 hours ago.
Tag meanings
Which tags does HOST-0151 test carry, and what do they mean?
These are the tags HOST-0151 test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show HOST-0151 test?
On Rust Metrics, HOST-0151 test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does HOST-0151 test sit in the rankings?
Player hours over seven days put HOST-0151 test at #13,057, in the top 59% of all ranked servers.
How full does HOST-0151 test get?
0 of 10 slots are filled on HOST-0151 test right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 12:00 UTC, averaging 0 players at that hour.
Server
What location is HOST-0151 test hosted in?
Reading: location. HOST-0151 test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.61.145.119:28015.
What Rust version is HOST-0151 test on?
Reading: HOST-0151 test, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is HOST-0151 test up, and how often does it stay up?
Check: connection. HOST-0151 test is online at this moment. Uptime for the last 4 full days: 95 of 96 hours, or 99%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Map and rules
How is HOST-0151 test configured, and what rules are in force?
Reading the name gives no gather rate for HOST-0151 test. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on HOST-0151 test?
Check: map. Procedural, generated by the game, on HOST-0151 test.
Connection
What do you do to join HOST-0151 test?
To join: start Rust, press F1 and type client.connect 5.61.145.119:28015. Or press Launch Rust here and Steam opens the game and connects you.