Test server
Offline 5.42.223.38:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 21:50 UTC, in 2d 2h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 21:50 UTC2d 2h
- WPT 2Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 3Fri 13 Nov, 21:50 UTC16d 2h
- WPT 4Fri 27 Nov, 21:50 UTC30d 2h
- WPT 5Thu 3 Dec, 19:00 UTC35d 23hFW
- WPT 6Fri 11 Dec, 21:50 UTC44d 2h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 21:50 UTC39d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/100
- 5/100
- 13/200
- 19/200
- 3/50
- 2/20
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test server?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 16 hours.
How often does Test server wipe, and when?
The prediction follows its tag, because too few of Test server's wipes are on record to confirm its schedule. On Friday 30 October at 21:50 UTC its next wipe is due. The world in play was created 39 days 21 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
How should you read the tags on Test server?
Tags published by Test server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp128 (Max players): The server holds 128 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test server?
Rust Metrics lists featuring Test server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does Test server sit in the rankings?
Ranking for Test server: #16,955 on seven-day player hours, top 71% of all ranked servers.
What is the population on Test server?
Reading for Test server: offline at this moment; last seen 30 days 20 hours ago.
Server
What location is Test server hosted in?
Reading: location. Test server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 5.42.223.38:28015.
What Rust version is Test server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Test server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test server, and is it online now?
Check: connection. Test server is offline at this moment. Last contact was 30 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Test server enforce, and what are its settings?
Check: gather rate. The name Test server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is Test server on?
From seed 1049736, the game generates the procedural map on Test server. Its size is 3,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join Test server?
Check: join. Open Rust, press F1, then enter client.connect 5.42.223.38:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
