RUST METRICSFlight deck · live data
Data live Servers11,869 Players97,045 Populated3,902 Fresh wipes 3 h396 Scan5 min
‹ All servers5.42.211.127:35000
Online Full Queue Fresh wipe Wipe due No query

RR TEST

Online EU 5.42.211.127:35000 checked 6m ago

weekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg7-day peak 2, past the slots
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 99,843 ×1000

Entities

48 h range 69,634–99,843 · memory 3,362 MB
1239 ET SINCE RESTART 01:45

Uptime

1 h 45 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,744top 26% · #1834 in EU
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory3,362MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:17 UTC3h ago – – – 1
Mon 26 Oct, 17:32 UTC2d ago – – – 0
Mon 26 Oct, 16:32 UTC2d ago – – – 0
Mon 26 Oct, 15:42 UTC3d ago – – – 0
Mon 26 Oct, 15:20 UTC3d ago – – – 0
Fri 23 Oct, 08:22 UTC6d ago 2 halved by day 1 3.3 days 0
Sat 10 Oct, 16:40 UTC18d ago – – – 0
Sat 10 Oct, 16:23 UTC19d ago – – – 0
Sat 10 Oct, 16:10 UTC19d ago 3+1 queue halved by day 2 12.7 days 0
Fri 2 Oct, 11:48 UTC27d ago 1+1 queue held half 8.2 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RR TEST wipe?

None of the resets on RR TEST counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tag meanings

Which tags does RR TEST carry, and what do they mean?

Tags published by RR TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Europe is the browser category it sits in; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RR TEST?

Rust Metrics lists featuring RR TEST: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Population

What position does RR TEST hold among Rust servers?

Top 26% of all ranked servers: RR TEST takes #5,744 on seven-day player hours and #1,834 in Europe.

What player count does RR TEST carry?

1 players are on RR TEST at this moment. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 13:00 UTC, 2 players on average.

Operator and location

Where does RR TEST sit?

Its EU tag places RR TEST in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.42.211.127:35000.

What Rust version is RR TEST on?

Rust network protocol 2635 and build 168909 on Windows is the build RR TEST runs. Check: protocol. To join, your game must match; Steam handles the update.

How does RR TEST perform?

Reading: 66 server fps on average across the last 48 hours. It never dropped below 55. Peak entity count: 99,843. Buildings, deployables and all else included. Reading: 3,362 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is RR TEST, and is it online now?

Check: connection. RR TEST is online at this moment. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 90% uptime over the last 7 full days. It was up 151 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RR TEST?

Check: gather rate. The name RR TEST does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is RR TEST on?

Check: map. A custom one of size 4,350, run by RR TEST. The published file can be downloaded from this page.

Join

How do you connect to RR TEST?

Press F1 in Rust and enter client.connect 5.42.211.127:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts8,rustmaps

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players Slots: 0.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe Europe is the browser category it sits in.

Other

rustmaps
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.