RR TEST
Online EU 5.42.211.127:35000 checked 6m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
no slots published 7-day avg7-day peak 2, past the slotsServer fps
48 h low 55 · below 20 is lag, below 10 is badEntities
48 h range 69,634–99,843 · memory 3,362 MBUptime
1 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:17 UTC3h ago | – | – | – | 1 |
| Mon 26 Oct, 17:32 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:32 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 15:42 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 15:20 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 08:22 UTC6d ago | 2 | halved by day 1 | 3.3 days | 0 |
| Sat 10 Oct, 16:40 UTC18d ago | – | – | – | 0 |
| Sat 10 Oct, 16:23 UTC19d ago | – | – | – | 0 |
| Sat 10 Oct, 16:10 UTC19d ago | 3+1 queue | halved by day 2 | 12.7 days | 0 |
| Fri 2 Oct, 11:48 UTC27d ago | 1+1 queue | held half | 8.2 days | 0 |
| Thu 1 Oct, 18:56 UTC27d ago | – | – | – | 0 |
| Thu 1 Oct, 18:51 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 11:55 UTC29d ago | 2 | – | 1.3 days | 0 |
| Mon 28 Sep, 07:17 UTC31d ago | 2 | held half | 2.2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 175/300
- 176/300
- 19/3300
- 4/300
- 7/300
- 1/40
Quick answers
from the figures on this pageWipe timing
When does RR TEST wipe?
None of the resets on RR TEST counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Tag meanings
Which tags does RR TEST carry, and what do they mean?
Tags published by RR TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Europe is the browser category it sits in; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RR TEST?
Rust Metrics lists featuring RR TEST: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
What position does RR TEST hold among Rust servers?
Top 26% of all ranked servers: RR TEST takes #5,744 on seven-day player hours and #1,834 in Europe.
What player count does RR TEST carry?
1 players are on RR TEST at this moment. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 13:00 UTC, 2 players on average.
Operator and location
Where does RR TEST sit?
Its EU tag places RR TEST in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.42.211.127:35000.
What Rust version is RR TEST on?
Rust network protocol 2635 and build 168909 on Windows is the build RR TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
How does RR TEST perform?
Reading: 66 server fps on average across the last 48 hours. It never dropped below 55. Peak entity count: 99,843. Buildings, deployables and all else included. Reading: 3,362 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is RR TEST, and is it online now?
Check: connection. RR TEST is online at this moment. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 90% uptime over the last 7 full days. It was up 151 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on RR TEST?
Check: gather rate. The name RR TEST does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is RR TEST on?
Check: map. A custom one of size 4,350, run by RR TEST. The published file can be downloaded from this page.
Join
How do you connect to RR TEST?
Press F1 in Rust and enter client.connect 5.42.211.127:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.