RUST METRICSFlight deck · live data
Data live Servers11,859 Players101,852 Populated3,917 Fresh wipes 3 h538 Scan5 min
‹ All servers5.39.17.60:25587
Online Full Queue Fresh wipe Wipe due No query

6966th

Online 5.39.17.60:25587 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 99 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 106,658 ×1000

Entities

48 h range 105,966–108,946 · memory 3,540 MB
1239 ET SINCE RESTART 02:40

Uptime

2 h 40 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,607top 25%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory3,540MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:21 UTC27d ago 2 – running 0
Thu 1 Oct, 18:38 UTC FW28d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 6966th when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does 6966th follow?

The rhythm of 6966th's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days ago the current world was made.

Lists and filters

How should you read the tags on 6966th?

These are the tags 6966th publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 6966th?

Rust Metrics lists featuring 6966th: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does 6966th hold among Rust servers?

Player hours over seven days put 6966th at #5,607, in the top 25% of all ranked servers.

How full does 6966th get?

Current headcount on 6966th: 0 players, 3 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 13:00 UTC, averaging 1 players at that hour.

Server

Which location does 6966th run from?

Reading: location. 6966th gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 5.39.17.60:25587.

What Rust version is 6966th on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by 6966th. Check: protocol. To join, your game must match; Steam handles the update.

How does 6966th perform?

Check: fps. Average 86 server fps over the last 48 hours, low of 54. Within range. Reading: 108,946 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,706 MB. Expect lag when fps falls and entities climb.

How reliable is 6966th, and is it online now?

6966th reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does 6966th enforce, and what are its settings?

Check: gather rate. The name 6966th does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is 6966th on?

From seed 67830, the game generates the procedural map on 6966th. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto 6966th?

To join: start Rust, press F1 and type client.connect 5.39.17.60:25587. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp3
Max players Slots: 3.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.