Polarlicht
Offline 5.39.17.51:27059 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/500
- 135/100
- 185/225
- 72/700
- 215/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Polarlicht follow?
Its rhythm cannot be told from the wipes of Polarlicht on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 51 days 9 hours ago the current world was made.
Tag meanings
How should you read the tags on Polarlicht?
These are the tags Polarlicht publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Polarlicht?
Rust Metrics lists featuring Polarlicht: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What player count does Polarlicht carry?
Status for Polarlicht: offline. Last seen 46 days 12 hours ago.
Operator and location
Which location does Polarlicht run from?
No region tag on Polarlicht. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.39.17.51:27059.
What Rust version is Polarlicht on?
Reading: Polarlicht, Rust network protocol 2633 and build 163207, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Polarlicht, and is it online now?
Polarlicht reports offline. The last reading came 46 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Polarlicht enforce, and what are its settings?
No gather rate appears in the name: Polarlicht. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Polarlicht?
Check: map. Procedural, generated by the game, on Polarlicht.
Connection
How can you get onto Polarlicht?
Press F1 in Rust and enter client.connect 5.39.17.51:27059. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.