A Shockbyte Rust Server
Offline 5.39.17.37:24678 checked 1d ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 222 · below 20 is lag, below 10 is badEntities
48 h range 6,081–8,408 · memory 2,222 MBUptime
2 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/500
- 127/100
- 193/225
- 96/700
- 225/700
- 345/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does A Shockbyte Rust Server follow?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 15 hours ago.
Tags
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #15,327 on seven-day player hours, top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
A Shockbyte Rust Server is not responding; status offline, last seen 34 hours ago. Seven-day reading: 0 players on average.
Server
What location is A Shockbyte Rust Server hosted in?
Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.39.17.37:24678.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on A Shockbyte Rust Server within range?
Over the last 48 hours the average was 234 server fps; the floor was 222. Reading: 8,408 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,737 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is A Shockbyte Rust Server up, and how often does it stay up?
Reading: offline. A Shockbyte Rust Server last answered 34 hours ago. Reading: uptime. About 2 days 3 hours ago it restarted, on its own count. Uptime for the last 2 full days: 32 of 48 hours, or 67%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 5.39.17.37:24678. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.