RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers5.39.17.24:20747
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 5.39.17.24:20747 checked 6m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 19 38 56 75 PAX 1 /75

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 191 SERVER FPS

Server fps

48 h low 111 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,724 ×1000

Entities

48 h range 46,466–48,958 · memory 3,260 MB
1239 ET SINCE RESTART 1D 09H

Uptime

1 days 9 hours since its last restart, at the last reading
7-day average0peak 1
Rank#4,888top 22%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory3,260MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does A Shockbyte Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 1 hours ago.

Tags

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #4,888, in the top 22% of all ranked servers.

How full does A Shockbyte Rust Server get?

1 of 75 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 09:00 UTC over the last 48 hours.

Server details

Where does A Shockbyte Rust Server sit?

No region comes from A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.39.17.24:20747.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does A Shockbyte Rust Server perform?

Over the last 48 hours the average was 145 server fps; the floor was 111. Reading: 48,958 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,949 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is A Shockbyte Rust Server up, and how often does it stay up?

A Shockbyte Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 33 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.

Settings and map

What rules does A Shockbyte Rust Server enforce, and what are its settings?

No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is A Shockbyte Rust Server on?

Size 3,000 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 5.39.17.24:20747. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players 75 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.