A Shockbyte Rust Server
Online 5.39.17.24:20747 checked 6m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 111 · below 20 is lag, below 10 is badEntities
48 h range 46,466–48,958 · memory 3,260 MBUptime
1 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 128/100
- 150/225
- 58/700
- 153/700
- 346/350
Quick answers
from the figures on this pageWipe schedule
How often does A Shockbyte Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 1 hours ago.
Tags
Which tags does A Shockbyte Rust Server carry, and what do they mean?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #4,888, in the top 22% of all ranked servers.
How full does A Shockbyte Rust Server get?
1 of 75 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 09:00 UTC over the last 48 hours.
Server details
Where does A Shockbyte Rust Server sit?
No region comes from A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.39.17.24:20747.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 145 server fps; the floor was 111. Reading: 48,958 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,949 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 33 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Settings and map
What rules does A Shockbyte Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is A Shockbyte Rust Server on?
Size 3,000 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 5.39.17.24:20747. Or press Launch Rust here and Steam opens the game and connects you.