RUST METRICSFlight deck · live data
Data live Servers11,757 Players61,690 Populated3,500 Fresh wipes 3 h132 Scan5 min
‹ All servers5.29.9.12:28115
Offline Full Queue Fresh wipe Wipe due No query

Mars Colony LOCAL DEVELOPMENT

Offline 5.29.9.12:28115 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,790top 71%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Mars Colony LOCAL DEVELOPMENT follow?

To tell the rhythm of Mars Colony LOCAL DEVELOPMENT, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 11 hours ago.

Tag meanings

Which tags does Mars Colony LOCAL DEVELOPMENT carry, and what do they mean?

These are the tags Mars Colony LOCAL DEVELOPMENT publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Mars Colony LOCAL DEVELOPMENT?

Rust Metrics lists featuring Mars Colony LOCAL DEVELOPMENT: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Mars Colony LOCAL DEVELOPMENT sit in the rankings?

Player hours over seven days put Mars Colony LOCAL DEVELOPMENT at #15,790, in the top 71% of all ranked servers.

What is the population on Mars Colony LOCAL DEVELOPMENT?

Mars Colony LOCAL DEVELOPMENT is not responding; status offline, last seen 16 days 9 hours ago.

Server details

Which location does Mars Colony LOCAL DEVELOPMENT run from?

No region tag on Mars Colony LOCAL DEVELOPMENT. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.29.9.12:28115.

What Rust version is Mars Colony LOCAL DEVELOPMENT on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by Mars Colony LOCAL DEVELOPMENT. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Mars Colony LOCAL DEVELOPMENT, and is it online now?

Reading: offline. Mars Colony LOCAL DEVELOPMENT last answered 16 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Rules and settings

How is Mars Colony LOCAL DEVELOPMENT configured, and what rules are in force?

Reading the name gives no gather rate for Mars Colony LOCAL DEVELOPMENT. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

Connection

What do you do to join Mars Colony LOCAL DEVELOPMENT?

Press F1 in Rust and enter client.connect 5.29.9.12:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.