Mars Colony LOCAL DEVELOPMENT
Offline 5.29.9.12:28115 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 81/500
- 135/100
- 82/225
- 31/200
- 84/700
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Mars Colony LOCAL DEVELOPMENT follow?
To tell the rhythm of Mars Colony LOCAL DEVELOPMENT, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 11 hours ago.
Tag meanings
Which tags does Mars Colony LOCAL DEVELOPMENT carry, and what do they mean?
These are the tags Mars Colony LOCAL DEVELOPMENT publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Mars Colony LOCAL DEVELOPMENT?
Rust Metrics lists featuring Mars Colony LOCAL DEVELOPMENT: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Mars Colony LOCAL DEVELOPMENT sit in the rankings?
Player hours over seven days put Mars Colony LOCAL DEVELOPMENT at #15,790, in the top 71% of all ranked servers.
What is the population on Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT is not responding; status offline, last seen 16 days 9 hours ago.
Server details
Which location does Mars Colony LOCAL DEVELOPMENT run from?
No region tag on Mars Colony LOCAL DEVELOPMENT. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.29.9.12:28115.
What Rust version is Mars Colony LOCAL DEVELOPMENT on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Mars Colony LOCAL DEVELOPMENT. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Mars Colony LOCAL DEVELOPMENT, and is it online now?
Reading: offline. Mars Colony LOCAL DEVELOPMENT last answered 16 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
How is Mars Colony LOCAL DEVELOPMENT configured, and what rules are in force?
Reading the name gives no gather rate for Mars Colony LOCAL DEVELOPMENT. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Connection
What do you do to join Mars Colony LOCAL DEVELOPMENT?
Press F1 in Rust and enter client.connect 5.29.9.12:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.